Release Notes for 2/20/2014

[ OPERATION PHOENIX ]
– Started Operation Phoenix[www.counter-strike.net]
– Operation Phoenix Passes are available for purchase. They provide access to:
— Eight maps, chosen by the community, available on official CS:GO matchmaking for all game modes.
— An upgradable Operation Coin, that tracks all competitive matchmaking statistics for the duration of the event.
— Exclusive access to the new Operation Phoenix Case, with 13 Community-Created Weapon Finishes.

[MISC]
– Teammate Colors:
— Added convar cl_color to allow players to set their preferred teammate color index.
— Renamed teammate colors convar to cl_teammate_colors_show and added option to display Color Letters over teammate colors in competitive (“cl_teammate_colors_show 2”).
— Teammate preferred color can now be chosen when in a lobby and displays above player avatars.
– Damage can no longer be done to teammates during a freeze period in any mode.
– Fixed cs_baggage skybox texture.
– Fixed cl_draw_only_deathnotices 1 and cl_teamid_overhead 0 not hiding the overhead player arrows.
– Fixed player flair icons getting cropped on avatars in the lobby.

[Aug and SG556]
– Scope dot no longer fades too quickly during online play.
– Scope dot is slightly more visible against bright backgrounds.
– Scope dot is now tinted using the player’s crosshair color settings.

[MAPS]
– Overpass
— Smoothed out movement on truck in Bombsite A
— Simplified cover in bombsite B
— Removed some trees in upper park
— Smoothed out ground in canal
— Removed small walls near playground entrance
— Tweaked cover in playground
— Small fence at birthday area no longer block bullets/grenades
— Simplified corridor to CT sniper position
— Improved player visibility
— Improved performance

– Nuke
— Made wallbanging through large metal doors consistent
— Added back pretty lighting in bombsite B
— Made it possible to throw grenades through skylights in warehouse
— Fixed some graphical bugs

[NETWORK]
– Added support for threaded socket processing on clients and servers.
– Significantly reduced the size of client connect packet to be below MTU.
– Optimized split packet processing sequence.
– Client address is no longer transmitted in official game events or saved in official GOTV demos.
– Client P2P NAT requests are now always rejected when connected to a game server.