Release Notes for 5/18/2017

[MISC]
– Expanded the official datacenter in South Africa.
– Fixed a regression where the game couldn’t start on Windows XP.
– Added game state integration output for timeouts and match pause.
– Added game state integration output for the bomb defuse countdown.
– Server ban list filter is now enforced in early stages of client connection packet handling.

Release Notes for 5/12/2017

[ MISC ]
– Fixed a bug that caused knife swings to do reduced damage in the 0.4 seconds after their deploy animation finished, as if you had just taken a swing. (Sorry Snax!)
– Fixed snd_legacy_surround settings.
– Fixed round start music continuing to play if player walked out of buy zone.
– HTTP logger now includes server token header, and precise time on log lines.
– Fixed a regression in command routing code to automatically allow cheat-protected commands on cheat-enabled servers.
– Marked snd_playsounds command as cheat.
– Whitelisted about:blank URL for MOTD
– Upgraded Windows compile toolchain for Windows client and dedicated server binaries
– Fixed long standing issue with lightstyles and dynamic shadow blending – they are now compatible with CSM’s and can be used in maps.

[ PERFECT WORLD ]
– Localization update for various UI elements.
– Localization updates for several in-game textures and Weapons Course map.
– Added purchasing flow using Perfect World balance.

Release Notes for 5/3/2017

[ MISC ]
– Fixed a regression in CS:GO SDK launcher.
— Note that in order to build cubemaps, CS:GO must be launched with the -insecure flag.
– Fixed several exploits related to concommand execution on game server.
— Server operators can enable sv_allow_legacy_cmd_execution_from_client for old behavior.

Release Notes for 5/2/2017

[ MISC ]
– The CS:GO executable and DLL binaries are now digitally signed. This allows for better integration with antivirus software and for game integrity checking.
— Mismatching signatures or running the game with the -insecure flag allows the game to load unsigned modules, but prevents connecting to VAC secure servers.
— The Steam client will validate and enforce csgo.exe’s digital signature at launch.
– Fixed a rare case when users UI could lose Prime Account status observed by some users staying logged in across weekly maintenance time period.
– Fixed a rare case where UI would incorrectly show a cheating conviction cooldown when a minorly disruptive cooldown was nearing its expiration.
– Fixed mp3 music playback on Linux.

[ SERVER ]
– Added a new command logaddress_add_http to deliver server log reliably to the specified endpoint over HTTP POST.
– Subscribers must return HTTP 200 OK code to acknowledge buffer of log lines and advance to the next section of the log.
– Newly added subscribers will always get the log from the very beginning, and existing subscribers can request to restart log delivery from the very beginning by returning HTTP 205 Reset Content code.
– Subscribers can return HTTP 410 Gone code to unsubscribe from log delivery.
– Server must be logging to disk to use this feature.

[ PERFECT WORLD ]
– Integrated the latest version of blocked words database.
– Updated texture of P90 | Grim for Perfect World version.

Release Notes for 4/25/2017

[ PERFECT WORLD ]
– Added ability to send friend requests using CS:GO friend codes for Perfect World Beta accounts that had their identity verified.
– Added support for CS:GO Community chat in Perfect World launcher.
– Added support for CS:GO url handling to inspect CS:GO items, download match demos, and join parties in Perfect World launcher.
– Fixed missing content for Crown sticker and Blitz Kids music kit.
– Fixed Arms Race configuration on Shanghai and Guangzhou official servers.
– Other UI and content fixes for Perfect World Beta players.

[ MISC ]
– Added ability to invite a recently played with player to your party even without being friends with them.
– Headshot dink sound is no longer audible at a very long distance, except for the player who scored the headshot.
– MOTD custom URLs are now restricted to http:// and https:// protocols only.