Release Notes for 3/25/2016

– Fixed a frequent client crash when loading a map with the game alt-tabbed.
– Damage indicators now display relative to the correct player when watching GOTV/replay using caster camera control.

Release Notes for 3/23/2016

[MISC]
– Fixed a bug where the map overview would move a dead player’s icon to the position of their spectator camera, showing a live player’s position (Thanks jubiii!)
– Added a missing collection tag to Shadow Case.

[SERVERS]
– This update includes a previously released patch for gameservers to deny setinfo calls for keys that weren’t configured at client connection time.
– Added a convar sv_vote_count_spectator_votes that can be set to zero while enabling sv_vote_allow_spectators to initiate votes without casting an initial YES vote.

[MAPS]

Overpass:
– Grenades will no longer fall between cracks in Bombsite B
– Added backface to door in upper park (Thanks Guardian!)
– More accurate collision model on tree and rocks used in upper park

Cobblestone:
– Updated loading screen image

Release Notes for 3/18/2016

[UI]
– Fixed main menu being shifted to the left.
– Fixed model panel not clearing when exiting inventory while in the pause menu.
– Fixed past tournaments having incorrect scroll state.
– Wildfire campaign missions have a new HUD element to display your mission objectives and progress.

[MISC]
– Fixed a Guardian mission crash.

Release Notes for 3/17/2016

[MLG Columbus 2016]
– Added MLG Columbus 2016 Team and Player Autograph Stickers, now available for purchase, with 50% of the proceeds from sticker sales going to the players and organizations.
– Stickers can be used as game pieces in the Columbus 2016 Fantasy Team Game and Pick’Em Challenge.

[HOLIDAY]
– Added festive chickens.

[MISC]
– Updated phong shader to apply envmap albedo tint that matches phong albedo tint and intensity values.
– r_drawclipbrushes 3 now shows grenadeclip brushes.
– “ignoremsg” console command behavior should now match the UI feedback it gives.

[BOTS]
– Bots can now fire the revolver.
– Fixed a rare animation bug that would cause bot skeletons to become misaligned in some cases if they spawned with AI disabled.

[MAPS]

Nuke
– Improved grenade clips on door frames.
– Improved bot navigation.

Release Notes for 3/2/2016

– Updated lights.rad with new Nuke asset entries

Nuke:

– Open vents no longer shield players from flashbangs
– Added grenadeclips
– Improved bot navigation
– Removed ladder cage from T rooftop
– Fixed vcollide on door frames
– Fixed a number of spots where C4 could get lost
– Fixed C4 and grenades falling through B floor frame
– Fixed scissor gates blocking flashbangs
– Fixed a few pixelwalks