Release Notes for 4/30/2018

[AUDIO]
– Enabled streaming audio by default, making use of the ‘sound cache’ unnecessary. The sound cache can be forced back on by setting snd_disable_legacy_audio_cache 0 if any issues are found.
– Weapon reload sounds now follow the reloading players as they move around.
– Fixed sound device override exploit to cancel sounds.

[GAMEPLAY]
– Replaced custom Terrorist one-handed walking animations for the MAC10, MP7, and MP9 with an alternative two-handed version to improve weapon recognition at a glance.

[MAPS]
ShortNuke:
-Added more spawn points per side
-Fixed model occlusion bug inside vent
-Added solid background to top of yellow crane inside site

Release Notes for 4/20/2018

[MAPS]
– Added Dust II to the Active Duty map pool.
– Removed Cobblestone from the Active Duty map pool.
– Added support for Nuke in Wingman.
– Moved Austria and Shipped into Defusal Group Sigma casual map group.
– Moved Cobblestone into Defusal Group Delta casual map group.

[MISC]
– Fixed an exploit that impacted game server performance.

Release Notes for 3/29/2018

[MISC]
– Fixed quad surround sound so it works again.
– Fixed a bug that could cause looping sounds, such as the hostage breathing sound, to be stuck on in some situations.
– Fixed a rare bug that caused spectators to sometimes hear water footsteps coming from players on dry ground.
– CS:GO items received in trade cannot be re-traded for seven days.

[SDK]
– Added support for uniform scale adjustment of static prop models.
— To re-size static props, adjust the “uniform scale override” prop_static Hammer property, or use shift+mousewheel in the Hammer 3d viewport.

[MAPS]
Nuke:
– Moved squeaky door back a bit, to give a clearer view towards hut
– Changed geometry near crane when on rafters, to remove awkward position
– Smoothed out movement on roof near T spawn
– Changed color of new boxes in bombsite B
– Changed color of small red box at T side of yard
– Added some cover at back of squeaky door hall

Dust II:
– Removed one-way wallbang from CT spawn up to cat
– Fixed some minor bugs
– Fix for mip bias exploit

Canals:
– Opened up B lobby to stairs
– Simplified geometry around B site for better movement
– Blocked “invisible” area at A
– Fixed several “pixelwalking” exploits
– Fixed various minor bugs

Release Notes for 3/22/2018

[GAMEPLAY]
– Adjustments to the Negev:
— Improved accuracy while firing in bursts
— Slightly reduced time until significant accuracy recovery
— Price lowered to $1700
— Reduced armor penetration
— Movement speed is significantly reduced while firing

[MISC]
– Fixed a bug related to Workshop collections when a map was deleted from the Workshop.

Pre-Release Notes for 3/20/2018

The following changes are available in the 1.36.3.0-rc1 CS:GO Beta depot.

[GAMEPLAY]
– Adjustments to the Negev:
— Improved accuracy while firing in bursts
— Slightly reduced time until significant accuracy recovery
— Price lowered to $1700
— Reduced armor penetration
— Movement speed is significantly reduced while firing

[MISC]
– Fixed a bug related to Workshop collections when a map was deleted from the Workshop.