Release Notes for 8/21/2017

[CSGO]
– Happy Birthday CS:GO! Activated Party Mode.

[ AUDIO ]
– Turned on asynchronous audio mixing on for all users by default. This one-time change forces snd_mix_async to 1 and sets snd_mixahead to 0.025 which are the new default values. These changes eliminate some audio skips and makes audio play at a lower latency.

[ MISC ]
– Fixed an issue that caused buy menu to show incorrect price of molotovs/incendiary grenades after switching teams.
– Fixed an issue that caused the convars mp_ct_default_grenades and mp_t_default_grenades not to function properly. (Thanks Fasguy!)
– Fixed an issue that caused the final weapon in demolition mode to be unavailable to CTs.
– Fixed an issue that caused the killcount HUD to disappear when using knives.
– Fixed Community Message button function when viewing CS:GO Profile.
– Fixed taser and knife icons overlapping.

Release Notes for 8/17/2017

Releasing 1.35.9.8-rc1 update

[GAMEPLAY]
– Shipping more changes to pistols with the goal of emphasizing skillful use of the weapons.
– Five-SeveN: The Five-SeveN has been adjusted to reward tactical positioning and defensive play.
— Slightly improved accuracy when firing several shots rapidly.
— Substantially reduced accuracy while moving.

[PERFECT WORLD]
– Prime status is now immediately granted to Perfect World accounts with identity verification.
– Enabled support for custom avatars in game.
– Enabled access to the developers console.

[MISC]
– Overhauled internal weapon data representation. (Thanks SlothSquadron and koga0995 for spotting unintended changes)
– Fixed an issue that caused players to not drop their 2nd flashbang if they are killed after throwing 1 flashbang during the round.
– Fixed an issue where sniper bots didn’t like the Scar20 (Thanks BOT Vitaliy!)
– Fixed an issue where buying non-weapon items would restock ammo for all your weapons.
– Fixed some corner cases where buying items via console could ignore the user’s loadout selection.
– Fixed an issue where attempting to drop undroppable items (like grenades) would count the item’s value towards the player’s “donations” for the round.
– Fixed a rare issue that could cause players to show incorrect holstered weapons.
– Fixed an issue where decoy grenades could make sounds from the wrong weapon.
– Fixed “buy” console command to list all options instead of being a hardcoded help string.
– Map editing: env_gunfire entities can now fire all weapon types (e.g. weapon_m4a1_silencer or weapon_revolver)
– Fixed a memory leak related to spectating.
– Adding ability to initiate trades from friend’s context menu.
– Improved map load times in some circumstances.

Pre-Release Notes for 8/15/2017

The following changes are in the “1.35.9.8-rc1” CS:GO Beta depot.

[GAMEPLAY]
– Shipping more changes to pistols with the goal of emphasizing skillful use of the weapons.
– Five-SeveN: The Five-SeveN has been adjusted to reward tactical positioning and defensive play.
— Slightly improved accuracy when firing several shots rapidly.
— Substantially reduced accuracy while moving.

[PERFECT WORLD]
* Prime status is now immediately granted to Perfect World accounts with identity verification.
* Enabled support for custom avatars in game.
* Enabled access to the developers console.

[MISC]
* Overhauled internal weapon data representation. All weapons are expected to behave identically to 1.35.9.7 aside from the Five-SeveN and bugfixes listed below.
* Fixed an issue that caused players to not drop their 2nd flashbang if they are killed after throwing 1 flashbang during the round.
* Fixed an issue where sniper bots didn’t like the Scar20.
* Fixed an issue where buying non-weapon items would restock ammo for all your weapons.
* Fixed some corner cases where buying items via console could ignore the user’s loadout selection.
* Fixed an issue where attempting to drop undroppable items (like grenades) would count the items value towards the player’s “donations” for the round.
* Fixed a rare issue that could cause players to show incorrect holstered weapons.
* Fixed an issue where decoy grenades could make sounds from the wrong weapon.
* Fixed “buy” console command to list all options instead of being a hardcoded help string.
* Map editing: env_gunfire entities can now fire all weapon types (e.g. weapon_m4a1_silencer or weapon_revolver)
* Fixed a memory leak related to spectating.
* Adding ability to initiate trades from friend’s context menu.
* Improved map load times in some circumstances.

Release Notes for 8/7/2017

The following changes from “1.35.9.7-rc1” are now live.

[ GAMEPLAY ]
– Shipping initial changes to pistols with the goal of emphasizing skillful use of the weapons, beginning with the Tec-9.
— Tec-9: The Tec-9 has been adjusted to emphasize aiming while retaining the weapon’s high mobility. The current changes include:
– – slightly improved accuracy when taking a single shot
– – significantly reduced accuracy when firing rapidly
– – magazine and reserve ammo reduced to 18 and 90, respectively
– Extended the existing camera height restriction system to include cases where a player is in the air, preventing the first-person camera from rising above their third-person head.
– Players will now make a landing sound if they un-crouch while crouch-jumping.
– Fixed several inconsistencies where sounds were not broadcast when a player was occluded by a wall. (Thanks, simpleavaster!)

[ LINUX ]
– Cleaned up the way CS:GO launches so there is one fewer process

Pre-Release Notes for 8/2/2017

The following changes are in the “1.35.9.7-rc1” CS:GO Beta depot.

[ GAMEPLAY ]
– Shipping initial changes to pistols with the goal of emphasizing skillful use of the weapons, beginning with the Tec-9.
— Tec-9: The Tec-9 has been adjusted to emphasize aiming while retaining the weapon’s high mobility. The current changes include:
– – slightly improved accuracy when taking a single shot
– – significantly reduced accuracy when firing rapidly
– – magazine and reserve ammo reduced to 18 and 90, respectively
– Extended the existing camera height restriction system to include cases where a player is in the air, preventing the first-person camera from rising above their third-person head.
– Players will now make a landing sound if they un-crouch while crouch-jumping.
– Fixed several inconsistencies where sounds were not broadcast when a player was occluded by a wall. (Thanks, simpleavaster!)

[ LINUX ]
– Cleaned up the way CS:GO launches so there is one fewer process