Release Notes for Late 12/7/2018

[ DANGER ZONE ]
– Fixed an issue in squad mode that caused the winning squad to not be able to play again from the victory screen.
– Added correct localizations for kills by Frag Grenade, Diversion Device, and Fire Bomb.
– Fixed a regression with motion blur graphics settings.
– Optimized memory usage when not playing Danger Zone.

[ COMMUNITY SERVERS ]
– Added a setting “sv_prime_accounts_only”. When enabled, only prime accounts can connect to the game server.
– Added console commands to support Danger Zone squads:
— sv_dz_team_count N : set DZ team size to N players per squad.
— sv_dz_jointeam_allowed 1: enable users to choose their own squad during warmup via dz_jointeam.
— sv_dz_autojointeam 0: disable players from automatically being assigned a squad when they join the server.
— dz_clearteams – remove players from all squads.
— dz_shuffle_teams – shuffle all players onto random squads.
— dz_jointeam N : Join squad #N (0 = none, valid squads range from 1 to 9).
— dz_jointeam N : Server admins only – assign a player to a particular squad. Doesn’t require sv_dz_jointeam_allowed.
– dz_jointeam only works during warmup. Use dz_clearteams / sv_dz_autojointeam 0 with care — all players must be assigned a valid squad when the game starts.

Release Notes for 12/7/2018

[ RENDERING ]
– Fixed graphics regression that caused smoke and molotov particle effects to appear fully transparent.
– Fixed client crash on startup on Intel GPUs.
– New users now default to Borderless Windowed mode.

[ GAMEPLAY ]
– Fixed ‘self-boost’ movement regression.
– Fixed players not respawning on round restart if they were in the middle of jumping up onto a platform that would force them to duck.
– Fixed bullet penetration damage regression.
– Fixed molotov not detonating in mid air in non DZ modes.

[ CS:GODZ ]
– The winner of the match now watches their victory from the perspective of the runner up.
– In duo and trio matches teammates are now notified with an onscreen alert if one of them dies.
– Adjusted–and added volume slider for–winner music.
– Recent Teammates now shows teammates from Danger Zone matches.
– Players searching count now shows correct number of people searching for Danger Zone matches.

Release Notes for 12/6/2018

[CSGO – Danger Zone]
– Introducing Danger Zone, a fast-paced battle royale game mode built on CS:GO’s tactical gameplay. For more details, visit: www.counter-strike.net/dangerzone
– Danger Zone can be played solo, or in squads of two or three players.

[FREE TO PLAY]
– CS:GO is now free to play. For more details, visit the F2P FAQ.
– All players who played CS:GO before the Danger Zone update will receive a commemorative Loyalty Badge they can display on their profile.
– All current CS:GO Players have been upgraded to Prime Status
— Prime Status continues to match you with other Prime Status players
— Additionally, your Prime Status will give you access to the new Souvenir MP5-SD | Lab Rats (available by earning XP while playing Danger Zone matches) and the new Danger Zone case.

[Danger Zone Case]
– Introducing the Danger Zone Case, featuring 17 community-designed weapon finishes, and the Horizon Knives as rare special items.

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Release Notes for 11/28/2018

[MAPS]

Biome:
-Fixed boost with visibility glitch on A long.
-Added more crates at B boost.
-Widened mid.
-CT side of mid now splits into upper and lower.
-Redesigned connector at top of mid – now “vent”.
-Opened a window above mid, allowing nades.
-Lowered skybox and added visual cues for nading.
-Removed path between T spawn and catwalk.
-Cut the sightline between A short and outside.
-New crate on B allows jumping from site to heaven.
-Fixed various minor bugs.

Subzero:
-Redesigned A Connector.
-Removed Door on B which mostly benefited T’s.
-Removed crates in A Pit which mostly benefited T’s.
-Fixed water in spawns eating guns.