There’s a lot to learn in every version of Counter-Strike, and GO is no exception. To get players up to speed quickly, the Counter-Strike community has produced a broad set of resources aimed at both new and experienced players.
Learn from the pros in our weekly CS:GO Pro Tip series, featuring strategies from some of the best CS:GO players in the world. Or visit one of the several community resources below. Are you developing resources to help other Counter-Strike players? Let us know and get listed below!
Professional CS:GO teams have come together to produce a series of videos aimed at boosting the play of competitive Counter-Strike players. We’ll be releasing their videos frequently, so don’t forget to check back later and see what’s new.
A broad introduction to the ‘backup’ role in competitive play
Neutralizing common CT camping spots on de_nuke with pre-aiming and smoke
CT and T support roles on de_inferno
Inner strats on de_nuke
Positioning and Scoping with the AWP
sapphiRe discusses early rounds economy.
TM gives an overview of the bomb-carrier’s role, and details strategies for attacking and holding a bombsite.
Area 51’s Semphis explains proper firing technique with the AK-47, and identifies useful flash and smoke locations on de_inferno.
Today’s update includes new ways to find teammates, follow your favorite CS:GO tournaments, and track your enemies in Danger Zone!
Looking to Play
Looking for a few teammates before you enter matchmaking? Click the ‘Looking to Play’ button, and you’ll be added to a list of players who are ready to team up. Need a fifth for your own lobby? Just check the list and invite anyone you think is up to the job!
Follow Your Favorites
It’s never been easier to follow your favorite CS:GO events. In the Watch menu, click on the Events panel and you’ll see a list of ongoing and upcoming CS:GO LAN tournaments. Add any events you like to your favorites, and you’ll be notified in the Main Menu whenever those events are live.
Not sure what to watch? All players will automatically be notified of the most-favorited event each month.
Track from a Distance
The latest drone technology has arrived in Danger Zone. Take control of a nearby drone with the Drone Pilot Upgrade and use it to spy on your enemies, scout for resources, or carry items across the map!
Introducing Danger Zone — a fast-paced battle royale game mode built on CS:GO’s tactical gameplay where players use their wits, skill, and resources to fight to the finish. Play solo, or work together as a squad of two or three!
CS:GO is now FREE TO PLAY
So there’s never been a better time to bring in your friends.
All players who played CS:GO before today’s update will receive a commemorative Loyalty Badge they can display on their profile. You were there from the beginning, so show it off! Additionally, all existing CS:GO players have had their accounts upgraded to Prime Status.
As before, Prime Status matches you with other Prime Status players. Additionally, your Prime Status will give you access to the new Souvenir MP5-SD | Lab Rats (available by earning XP while playing Danger Zone matches) and the all new Danger Zone Case.
Danger Zone Case
A new game mode, a new case, and CS:GO is free. What are you waiting for? GO! GO! GO!
Normal Mapped Finishes
We have added support for normal maps on Custom Paint Job, Patina, and Gunsmith finish styles. The CZ75-Auto | Victoria has been updated with this feature, see the before and after images below.
Normal maps always use the weapon’s original UVs, since the lighting calculation requires them to be authored to fit the weapon. As always, the weapon meshes and UV sheets are available here.
Where supported, the alpha channel of your color texture may still be used to affect the durability of the paint (see the weapon finishes guide). You can use this technique to create paint that wears off the peaks of your normal map faster than the valleys.
We look forward to seeing your creations. Happy skinning!
At past Majors, we have had conversations with pro teams about the participation of their coaches in the gameplay responsibilities of players and they assured us that their coaches focused on activities traditionally associated with coaching, such as preparation, support, opponent study, etc.
We were always open with them about our opinion that distributing the work of 5 players (e.g. keeping track of the economy, calling plays and mid-round calls, and general situational awareness) across 6 people was not in line with our goals, one of which was to make it possible for new teams to emerge and compete at the highest levels. We had no concerns with the other coaching responsibilities and at the time any potential harm was hypothetical.
Since then it has become apparent that teams are, in fact, transitioning away from fielding players that have a wider breadth of skills and instead relying on coaches to handle some of that work.
On August 8th an event organizer forwarded us an email from a coach, representing some top teams, stating that the status-quo was no longer acceptable and that they insisted on more in-game access for coaches during their events. The organizer was aware of our concerns and asked us, in light of the current trend, whether we intended to take a position on coaching.
The forwarded email made it clear that despite the conversations we had with them, teams were further investing in coaching in a way that was contrary to the goals of the Majors and the concerns we had expressed. It was important to make a decision before teams further invested in coach IGLs and we decided to rein in the role of coaching in the next Major to exclude player responsibilities. We informed the event organizer of our decision (see below) and asked them to incorporate our message into their conversation with the pros.
We understand that there will be some short term disruption for teams that have made an investment in coach IGLs. However, we intend the Majors and Minors to be events that can be won by any team of 5 players that demonstrate excellence in all skills of CS and this adjustment is intended to ensure that this remains true.
This is just the most recent adaptation in our continuing process of improving the Majors and Minors. As always, you can send us feedback at CSGOTeamFeedback@valvesoftware.com
For reference, our original message:
With unrestricted communication with their players, coaches can currently function as a sixth player, and not solely as a source of guidance or training.
Activities such as keeping track of the economy, calling plays, and general situational awareness are important components of CS gameplay. If a person is performing these actions, we consider them a player.
Since the goal of our events is to identify the best five-player CS teams that exhibit the best combination of all CS skills, the current participation of coaches in the game is not compatible with that goal.
To address this problem, future Valve sponsored events will enforce the following coaching rules:
* During a match, the coach may only communicate with the players during warmup, half-time, or during one of four 30 second timeouts that the coach or player can call.
Obviously, third party events can use whatever rules they want but if you want to align your events with ours then we recommend using this coaching rule.