All for Dust


A new music kit featuring Amon Tobin, “All for Dust,” is now available! From the producer who brought you the Splinter Cell: Chaos Theory OST, Amon Tobin lends his unique aesthetic to CS:GO… this time through tube amplifiers.

Dust off this new kit, good luck and have fun!

Enemy Spotted

Since CS:GO’s release in 2012, some of the most common feedback we’ve received has been about the challenge of spotting characters in the world. Because every map in the game features significant variety of lighting and detail, even characters designed to read well in a map might get lost when viewed from a particular angle in a particular location.

We’ll continue to address feedback about specific problem spots by making adjustments to maps, but today we’re also shipping several new improvements to the way characters are rendered.

Boosting Player Contrast

To improve character read across all maps and locations, we’ve added a new graphics setting called ‘Boost Player Contrast’ which is enabled by default. It’s a special post process filter that applies to stationary characters, creating local contrast so that characters stand out from the background.

This is now enabled by default and you can find the new setting in Video->Advanced Video->‘Boost Player Contrast’.

Here’s what it does:
— Increases the character’s contrast against the background at far distances.
— Strengthens edge pixels for characters at far distances.
— Creates a small blur around a character to reduce background noise.
— Creates a small contrasting halo around a character when there is no color difference between the character and the environment.

In addition to the changes above, we modified the textures of some character models (and custom-authored the coarse mipmap levels in some cases), and adjusted fog.

In CS:GO, fog is applied separately to characters and the rest of the world. To help characters stand out from the background at longer distances, we’ve decreased the fogging on characters across all maps (and slightly increased the world fog in Dust 2).

Map changes

In addition to the ‘Boost Player Contrast’ setting, we’re continuing to improve visibility by changing specific areas of maps.

A Closer Read

Jump into a server and see how the characters look!

Today’s update should improve character read in most cases, but we know that there’s more to be done. If you identify specific situations where you think the new tools aren’t helping you, please contact us at CSGOTeamFeedback@valvesoftware.com using the subject line “Agent Read”. Include an explanation of what happened and a link to a screenshot.

Hammer Time


Today we’re releasing the Warhammer 40,000 Sticker Capsule, featuring 17 unique stickers from the 40K universe. From the paper Full Buy sticker to the foil Chaos Space Marine, collect and apply them to your weapons today; the Capsule is now available in-game!

A Change of Scenery


The next time you launch CS:GO you’ll find a new Video Setting which allows you to change your main menu background. Whether you prefer a light or dark feel, Anubis or Phoenix Facility, there’s something for everyone.

Small Details


Lastly, we’ve recently added kill feed icons for blind kills, kills through smoke, flash kills, and no scope sniper kills. Today we’re adding a new kill feed icon when players die from C4 explosions. Look for these the next time a CT forgets their Defuse Kit!

Change Your Tune

Today’s update includes an experimental warmup mode, a way to view (and copy) players’ crosshairs while spectating, a new set of Music Kits, and more!

The Masterminds Music Kits

Introducing the The Masterminds Music Kit Box, featuring music kits from seven composers. Standard and StatTrak music kit boxes are now available for purchase.

Warming Up


Get a few reps in before the match begins with an experimental 1v1 warmup mode! The experimental warmup is currently limited to Wingman matches on Train and Vertigo, and may be added to other maps and Competitive Matchmaking in the future.

Share Your View

Wondering how your teammates see the world? As a spectator you can now view other players’ crosshairs.

By default you will see crosshairs of your friends and party members, but you can change your settings to view everyone (or just your own). See one you like? Click a player on the scoreboard to copy their crosshair.

There’s more in today’s update, view the release notes for details!

The Road to the November Rio Major

Update 4/17/2020: Regional Major Ranking has been updated, visit this page for up to date information: Regional Major Ranking.

Update 4/8/2020: The invites have been updated to reflect C0ntact’s return to the EU.

The Rio Major will take place in November and, as the only Major of 2020, the prize pool will be $2,000,000.

It will have been more than a year since the last Major. To ensure that the Rio Major features the top teams in the world, we will require that current Legends and Challengers demonstrate that they are still in top form. Due to the difficulty in travel for the foreseeable future, we’re going to do that regionally.

Regional Major Rankings

All teams participating in the November Rio Major will earn their invites through regional rankings, which will be updated based on their performance in upcoming Regional Major Ranking competitions.

Teams competing in an RMR series will receive Major Ranking points based on their placement. We will have more details on the point distribution once we have a final list of the Major Ranking competitions between now and the Rio Major.

The first RMR series will be in May, and we intend to have one more RMR series in the Fall. Additionally, if tournament organizers are interested in modifying their previously planned 2020 events to be RMR competitions, they should reach out to us.

For us to consider an event for Major ranking, it must invite the top RMR teams in the region and hold qualifiers for the remainder. The event can be of any format, any prize pool, any duration, and either online, LAN, or a combination of the two.

November Rio Invitations

24 teams will be invited to the November Rio Major from six different regions based on their Regional Major Ranking.

In total, there are 8 Legend, 8 Challenger, and 8 Contender invitations available.

Each region will be allocated invites to the Major based on that region’s performance in the preceding Major. Based on the results of the 2019 Berlin Major, the invitations for each region are as follows:

November Rio Invitation Distribution
EUR CIS NA SA AS OC
Legends 3 2 3* 0 0 0
Challengers
(formerly Returning Challengers)
6 1 1 0 0 0
Contenders
(formerly New Challengers)
2 2 1 1 1 1
Total Invitations 11 5 5 1 1 1

*Teams currently unable to travel to their native region are invited to defend their invitations in the region where they are currently situated.

The 2020 May RMR Series

The first series of these RMR competitions will be in May and will be hosted by ESL. All teams that would have been invited to the May Rio Major or the May Rio Minors will be invited to compete for position in their region. Current Legends and Challengers will start with some Regional Major Ranking points.

FAQ

Q. How are the Regional Major Rankings calculated?

  • The Regional Major Rankings will be points-based, and the value of events closer to the Major will be greater than earlier events. However, we won’t have a detailed breakdown before we’ve finalized the RMR events for the year.
  • Q. Will there be Minors for the November Rio Major?

  • There will be no Minors ahead of the November Rio Major. Regional Major Rankings will be used to determine all 24 teams participating in the November Rio Major. There will not be a separate path for teams to qualify.
  • Q. What happens to teams who were invited to the May Minors?

  • For the first Regional Major Ranking series in May, teams qualified for the May Minors (and/or qualifiers for those Minors) will be invited to participate in their respective region’s competition. For later RMR competitions, participants will be invited based on their regional ranking, with additional slots available to teams determined by qualifiers.
  • Q. What happens to the Minor prize pool?

  • Valve will sponsor the May and Fall Regional Major Ranking series. Each of those events will feature a prize pool of $255,000, divided across each region based on the number of Legends and Challengers invitations available for that region. The minimum prize pool in a region will be $10,000.
  • Q. What determines what region a team competes in?

  • Given the circumstances, teams’ regions are determined by their current location.
  • Q. What happens if a team changes region?

  • Regional Major Rankings only represents a team’s performance relative to other teams in the region. Therefore, any region change by a team will result in a reset of the team’s Major Ranking points.
  • Q. Can a team change their roster?

  • Teams can change up to two members of their roster in the lead up to an event at a cost of 20% of the team’s points, per player. They can adjust their roster prior to the roster lock for each Regional Major Ranking competition.