Release Notes for 4/23/2014

[UI]
– The options menu now has a setting for specifying which command will enable the mouse on the scoreboard. The option has a few presets but any command may be set using the convar cl_scoreboard_mouse_enable_binding directly (e.g. ‘cl_scoreboard_mouse_enable_binding +jump’).
– Fixed uninitialized scorecard for competitive matches being visible.
– Improved lobby performance.
– Added saving of inventory sort and filter dropdowns.
– Fixed chat window scroll bars getting stuck at the top/bottom.
– Fixed scoreboard mouse input when watching gotv.

[SDK/MAPPING]
– Added a new trigger (trigger_bomb_reset) that teleports dropped bombs back to a valid in-play position. This is intended to be used in player-inaccessible areas where a dropped bomb cannot be retrieved.
– Bots no longer see through tools/toolsblock_los func_brushes (npc line-of-sight blockers).
– Bot maximum vision distance can be set per-map by “Bot max vision distance” in info_map_parameters. Default is unlimited.
– Prop doors (prop_door_rotating) that are in the process of opening or closing can be checked to see if they are “Locked” and if so, ignore player +use.

[MAPS]
– Mirage
— Enabled collision on arch corners (Thanks NBK!)
— Fixed some spots where C4 could get stuck

-Vertigo
— Added bomb teleport trigger to prevent bomb falling out of playable area
— Closed off dumpster in chokepoint near bombsite B
— Improved signage
— Fixed players being able to climb down elevator shaft

[MISC]
– In Official Competitive matchmaking, the initial warmup timer will now start at 5min and reduce to 30s when the last player connects.
– In Official Competitive matchmaking, if any player has not connected by the end of warmup, they will receive an abandon and the match will be aborted.
– Fixed vote accounting in cases when players disconnect while the vote is in progress.
– Fixed a bug related to purchasing armor.
– Fixed smoke grenades popping again when thrown into more than one molotov fire in a row.
– Smoke volumes are now more consistently shaped with the particles more evenly distributed. The overall shape is now round and no longer square.
– Increased minimum distance from the center of a smoke grenade volume in which a player’s view will be completely obscured by smoked.
– Fixed some “micro hitches” related to picking up weapons with custom finishes and new players joining a game.
– Fixed several potential crashes.
– Fixed some Coach bugs
— Fixed radar and overview maps for coaches not behaving like players.
— Fixed scoreboard item status for coaches not behaving like players.
– Added support for concommand spec_player_by_name for in-game spectators.
– Improved Official Competitive matchmaking scheduler to support more than 65,535 users playing competitive matches concurrently.
– Default USP, M4A1-S, and CZ-75 Auto weapons that are on the ground will show the correct names in “swap for” message.
– Decoy grenades now work properly for the USP-S, M4A1-S, and CZ75 Auto.
– Steam accounts that have never played CS:GO can now purchase and receive CS:GO inventory items via Steam Trading.