Release Notes for 7/29/2020
– Fixed a performance regression during POV demo playback.
– Fixed domain names starting with a digit to be resolvable via DNS as part of “connect” command.
– Added a server-side setting sv_closecaption to control whether captions can be displayed during gameplay, defaults to only displaying Co-op Strike Mission chat.
– Added main menu movies for Mutiny and Swamp.
-Added some areaportals to increase optimization at T to B Lower
-Adjusted fade distances on some props to increase performance
-Removed some unnecessary foliage props
-Increased height of cover at A Platform
-Removed lamp outside B Site obstructing angles
-Removed some foliage at CT to B to increase visibility
-Fixed boost spot in mid near A Connector
-Added a few boxes in corner at Dirt Road near CT Spawn
-Removed barrels and wood stack near CT Spawn for smoother movement
-Improved clipping in various locations
-Added clipping to the firestacks
-Removed inaccurate grenade clips at T to A Upper, A Site and the wall at the top of mid
-Ship cannons now fire out to sea as a celebration when the bomb explodes (thanks ZooL!)
-Fixed the ability to see enemies on the radar through crates with tarps
-Fixed grenades and weapons dropped falling inside crates with tarps
-Fixed seagulls not dying when shot (but please do not shoot the seagulls)
-Added more detail to the house near Upper T to A
-Increased render distances of various props around Dock
-Fixed bomb stuck spots in mid
-Sewed displacements near A Site
-Sealed multiple walls in Lobby
-Removed some unpleasant moss at Stairway to Heaven
-Changed the palm tree at elevator
-Fixed numerous pixelwalks (thanks ALJN!)