Release Notes for 5/27/2020

[ GAMEPLAY ]
– The killfeed now displays players that are killed by C4 explosions in all game modes.
– Players that are frozen by game logic no longer take damage.
– Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another player’s decoy grenade.
– Grenades are less likely to phase through doors when thrown into nearby players, and have improved collision when bouncing near the ground around player’s feet.

[ RENDERING ]
– Adjusted sticker shader to reduce mip artifacts on holographic stickers at an angle.
– Optimized shadow culling frustum to prevent flickering shadows caused by renderable overflow at ultra-wide aspect ratios such as 21:9.
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
– Added a trailing cache of composite inputs, designed to optimize composite generation for sequences of similar jobs.
– More asynchronous texture requests are allowed per cycle, allowing composites to generate faster on some systems.
– Added an experimental graphics setting; ‘Texture Streaming’ in video options. Texture streaming allows the game to defer loading of high-resolution textures until they are needed for rendering, potentially saving a significant amount of video memory. On systems with slower disk access, streaming textures may be momentarily visible.

[ UI / LOCALIZATION ]
– Added a new Anubis main menu background movie to the game.
– Added a way for users to change their main menu background scenery.
– Split stickers and patches localization UI tokens to allow for better translations.
– Added proper HTML-escaping for custom inventory item names when applying and scraping stickers.

[ STORE ]
– Added Warhammer 40,000 Sticker Capsule featuring a variety of stickers from the Warhammer 40,000 series.

[ STEAM ]
– Updated Steamworks SDK and Steam libraries to the latest versions released in May 2020.
– If the game fails to connect with local Steam Client, then users must update their version of Steam Client by selecting Steam > Check for Steam Client Updates…

Pre-release Notes for 5/13/2020

A new build (“texture_streaming_beta”) is now available in the CS:GO beta depot. This build is compatible with public matchmaking.

For instructions on how to opt into a CS:GO beta depot build, visit the following page: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326

[MISC]
Texture Compositor
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
– Added a trailing cache of composite inputs, designed to optimize composite generation for sequences of similar jobs.
– More asynchronous texture requests are allowed per cycle, allowing composites to generate faster on some systems.

Texture Streaming
– Added an experimental graphics setting; ‘Texture Streaming’ in video options. Texture streaming allows the game to defer loading of high-resolution textures until they are needed for rendering, potentially saving a significant amount of video memory. On systems with slower disk access, streaming textures may be momentarily visible.

Release Notes for 5/11/2020

[GAMEPLAY]
– Improved reliability of picking up weapons with +use when nearby dropped grenades are present. (Thanks birkir!)
– Explosive grenade damage around small obstacles such as stairs will now apply damage to players more reliably.
– Hostages will no longer obscure flashbang traces, allowing players behind them to be blinded.
– Players that start the round with a taser and no pistol no longer have their taser deleted, and rechargeable tasers are now recharged at round start.
– Fixed Danger Zone piloted drone self-destruct timer resetting due to zone damage or repeated player input.

[PURE SERVERS]
– Added a setting sv_pure_allow_loose_file_loads for game servers to control whether third-party files can be loaded by clients. Users are allowed to have third-party files on disk, but the files will be ignored when playing on such pure game servers. If users already loaded third-party files into game memory, then their game client must be restarted in order to connect to such pure game servers.
– Added a setting sv_pure_allow_missing_files for game servers to control what happens to clients that load files missing on the game server. When disabled, if a connected player loaded third-party files into game memory that game server is missing, the player will be kicked.
– Added a message explaining to the client which file mismatched the pure server configuration and caused a user disconnect.

[MISC]
– Improved loadout animations in buy menu for several agents and weapon combinations.
– Fixed certain game instructor hints displaying incorrect key bindings in certain languages (e.g. “sfrutteranno” in Italian).
– Added a setting con_allownotify to allow hiding top-right corner notifications if “Overflowed CClientRenderablesList” notification appears in 21:9 resolutions.

Release Notes for 5/4/2020

[GAMEPLAY]
– Added kill feed icons for blind shooter, kills through smoke, and no scope sniper kills; all kill feed icons feature the bullet on the same line.
– When spawn immunity time is set to a negative value then spawning players will not have immunity even during warmup period.
– Fully disabled player immunity in 1v1 Wingman warmup period arenas, and added logic to clear blood decals for each encounter.
– sv_pure servers will now kick clients that have loaded asset files into game memory from files not present on game server filesystem.

[UI]
– Fixed showing observed player crosshair in the editor menu.
– Fixed strings on crosshair import dialog being truncated in some languages.
– Fixed crosshair codes storing incorrect values for values out of range.

[MISC]
– Updated third person pose for G3SG1, and taught Terrorists a better way to hold AUG in the buy menu.
– To welcome the sunny weather outside, switched main menu movie scenery to Nuke.
– Added ability to purchase coupon items from Steam Store, e.g. https://store.steampowered.com/buyitem/730/20170 for “StatTrak™ Masterminds Music Kit Box”.
– In-game blog will now render in Greek if game interface is set to Greek language.
– Fixed prediction errors occurring sometimes when crouch-walking or in noclip mode as listen server host.
– Enabled animation blending for chickens.
– Updated several agent voice lines for Perfect World version of the game.
– Optimized textures for separatists player models.
– Several stability fixes.

[MAPS]

Chlorine
– Tweaked ambient color light to make it bluer
– Made bombsite A plant zone bigger
– Fixed bombstuck spots on A bombsite pillars
– Removed bamboo fence near CT upper on A bombsite
– Added bamboo fence near T main on A upper, moving the gap closer to the tank
– Added bamboo fence near big rock on A upper to cut direct line of sight from CT upper to T main entrance
– Added light source on lazy river tunnel near CT spawn
– Added bamboo fence on the back of CT main entrance to A bombsite for better visibility
– Tweaked textures in lazy river tunnel and connector to make them more vibrant
– Added light source on B upper
– Tweaked lazy river texture to make it brighter
– Added cover for T’s on middle
– Removed a head peek angle from CT mid to A bombsite
– Fixed pixel boost on B bombsite
– Made main lights on B bombsite brighter
– Fixed see through stairs near CT spawn
– Fixed wooden door on B being bangable
– Added bamboo fence near tank on B bombsite
– Removed water from lazy river at CT spawn
– Tweaked sky box to be less purple
– Added bambo fences in high traffic areas for better player model contrast
– Removed foliage models in some places
– Optimization
– Updated radar image

Inferno
– Added 1v1 warmup arena for Wingman mode

Release Notes for 4/23/2020

[ MAPS ]
Chlorine:
—Changed default CT faction to FBI.

Anubis:
—Latest version of radar.

Cache:
—Improved visibility map-wide.
—Brightened hiding spot near sandbags.
—Brightened A Main.
—Brightened B Main.
—Brightened target placed in corner under B Heaven.
—Reduced visual noise.
—Reduced foliage clutter.
—Speculative fix to ragdolls floating on the A Bombsite.
—Optimizations.
—Adjusted HDR settings.

Overpass:
—Added 1v1 mode to warmup when playing Wingman.
—Fixed clipping on dumpster at A site.

Wingman Nuke:
—Added 1v1 mode to warmup when playing Wingman.
—Radar now uses new graphical style.

Vertigo:
—Fixed gap under box on B site.
—Added ramp-clipping to side of box.
—Fixed some minor graphical bugs.