Release Notes for 2/25/20

[ UI ]
– Added a game setting to control buy menu starting mouse position.
– Added a game setting to allow ignoring number keys in buy menu.
– Fixed a regression with Mac-10 model preview in buy menu.
– Optimized amount of models loaded for agent scenes in UI.

[ DANGER ZONE ]
– Paradrop crates now have a chance to contain a giant money bonus instead of a rifle.
– Enabled visual item pick up effect for some non-weapon items.

[ ANTI-CHEAT ]
– Users can now report players from their own recently played matches provided the demo is viewed from the Watch Tab.
– Matchmaking has been adjusted to increase the weight of Trust Factor. Users with High Trust who experience cheating in their matches going forward should report those experiences to CSGOTeamFeedback@valvesoftware.com with the subject “Cheating in High Trust Matches.” Please include a link to your steam community profile, approximate time of your match and which game mode you were playing.
– Overwatch users should experience significantly fewer obvious spinbot cases.

[ MISC ]
– Adjusted texture UV layout for Desert Eagle world model to fix appearance in buy menu and in the world.
– Speculative fix for an extreme backlog of panorama events on certain CPU configurations (e.g. Intel 7740x).

Patch Notes for 2/24/2020

[ AGENTS ]
– Introducing patches – new customization items which can be applied to any agents you own. Once applied, patches can be removed but not recovered.
– Added support for shuffling equipped agents in their loadout slots.

[ UI ]
– Added equipped agent to buy menu.
– Moved display of item purchasability to the buy wheel.
– Bringing up the buy menu will now center the mouse pointer to the middle of the buy wheel.
– Added localization support for position of the currency symbol for in-game prices.
– Added support for editing and previewing crosshair in the game options.
– Added support for sharing and importing crosshair sharing codes.

[ MAPS ]
– Breach:
— Fixed a bomb stuck spot in mid
— Fixed long A Wingman clip not working
— Added additional clipping to mid staircase
— Minor visual fixes
— Prevented guns from clipping through the door near A site window.
— Clipped the sign on A-long, preventing players (and the bomb) from reaching the top of it.
— Improved clipping in several areas.

– Studio:
– Improved clipping and geometry around A site.
– Removed upper window unplayable area above B site.
– Fixed players not taking damage from bomb detonation.
– Improved clipping across the map.
– Fixed bomb-stuck spots.
– Fixed an issue with players boosting out of the map.
– Improved visuals of CT / T Streets
– Added bomb target decals to each site.

[ MISC ]
– AWP crouching movement acceleration is now constant and will not spike after firing a shot.
– Increased competitive max fps limit to 400 to support higher refresh rate monitors.
– Fixed a transform matrix bug when navblocker was instanced via rotated point templates.
– Fixed an underwater rendering crash on OSX.

Release Notes for 2/11/2020

[ COMMUNICATIONS ]
– Players who receive significantly more communication abuse reports than others will receive a warning. If they continue to receive significantly more reports they will be muted by default. Other players can unmute them through the scoreboard as usual.
– Muting a player will now also hide their name and avatar.
– Reporting a player for abusive communications will now automatically mute them.

[ MISC ]
– Ballistic Shield will now block all melee attacks (knife, axe, fists, etc.)
– Texture and normal updates to the MAC-10 | Classic Crate to match new MAC-10 UV from Kai123

Release Notes for 2/3/2020

[ MISC ]
– Improved bot decision trees including support for Ballistic Shield.
– Game language can now be controlled in the game properties Language tab.
– Added support for Greek, Español-Latinoamérica, and Vietnamese languages.
– Fixed vote UI to display uppercase map names.
– Fixed several unlocalized UI strings.

[ MAPS ]
– Jungle
— Reworked radio tower (only two first floors are accesable now)
— Added some new buildings near “beta”, “APC”, “radio tower”, “Charlie”
— Improved clipping across the map
— more covers props have been added in some places, to make map less open
— Added more loot crates
— Updated map overview
— Fixed many community bug reports
— Reduced grass size
— reduced fog density
— Changed lighting in some areas

Release Notes for 1/29/2020

[ MAPS ]
– Cache:
— Various visibility improvements
— Optimizations
— Various minor bug fixes
— Updated radar

– Studio:
— Fixed players not taking damage from bomb detonation
— Clipping improvements
— Improved visuals of CT / T streets
— Various minor bug fixes

– Train:
— Opened up skybox over building separating Ivy/A site
— Various visibility improvements
— Various minor bug fixes

– Dust2:
— Opened up skybox from B halls towards site

– Mirage:
— Added AWP wallbang spot from palace to scaffolding close corner, A site
— Added bench in mid allowing jump up to window boost spot/peek towards cat
— Widened T entrance to mid
— Lowered trim around B site balcony
— Blocked a jump-peek from middle of B site towards cat

[ MISC ]
– Increased the size of HLTV broadcast server info message, controlled by a new setting “tv_broadcast_server_info_message_size_kb”.
– Added a setting spec_xray_dropped_defusers to show xray outlines on dropped defuse kits.
– Added a setting spec_xray_dropped_unoccluded to always xray dropped C4 and defuse kits.
– Game state integration now allows to control precision of reported floating point values using an additional configuration section:

“output”
{
“precision_time” “1”
“precision_position” “2”
“precision_vector” “2”
}