Release Notes for 10/26/2022

[RIO 2022]
– Various adjustments to player and team stickers to improve visual read.
– Introducing two limited-time Rio 2022 Storage Units available for purchase:
–Rio 2022 Storage Unit with Stickers comes with 145 Paper stickers featuring every Paper player autograph and every Paper organization sticker from the Rio 2022 collection
–Rio 2022 Storage Unit with Glitter Stickers comes with 145 Glitter stickers featuring every Glitter player autograph and every Glitter organization sticker from the Rio 2022 collection
–You can move other items from your inventory into these Storage Units, or retrieve any items into your inventory.

– Improved user interface when retrieving, depositing, and inspecting items inside Storage Units.
– Empty Storage Units can now be deleted from user inventory if needed.

– Fixed some boost exploits
– Fixed some minor graphical bugs

Release Notes for 10/21/2022

– The “Rio 2022 Viewer Pass” and the “Rio 2022 Viewer Pass + 3 Souvenir Tokens” are now available for purchase. 50% of the proceeds go to the players, teams, and organizations taking part in the IEM Rio Major.
– With a Viewer Pass, you’ll get:
— An upgradable Rio 2022 Event Coin.
— Access to the Rio Pick’Em Challenge.
— Unlimited team graffiti for the duration of the event.
— team flair.
— Access to Rio 2022 Souvenir Packages.
– Team stickers and Player Autograph stickers are available for purchase. 50% of the proceeds go to the players, teams, and organizations taking part in the IEM Rio Major.

Introducing Ember Halloween version
-Spookified water and night sky
-Lunar eclipse moon
-Green lava
-Seagulls have turned into crows
-Spooky sounds
-Loading screen, spawn select and tablet images

General updates
-Removed small bridge near Helipad
-Added clearer signage in tunnels
-Reduced volume and max distance of lava and generator sounds
-Added new bin to climb over fence near Industrial
-Added lamp post models surrounding roads
-Fixed double doors in Docks Building
-Turned rocks and bridge stones shiny
-Added chickens
-Added a special lily

– Improved collisions on various models (Thanks Numb)
– Smoothed out northern Castle entrance (Thanks Jakob)
– Added more cover around Field
– Opened window in Winery
– Fixed stuck spots
– Fixed certain visual issues
– Removed wallhacks
– Wooden pallets, planters and railings now respect gravity (Thanks Joaokaka1998)
– Restocked the bar (Thanks IVI4X.exe)

– Added additional geometric detail
– Added particles and sprites
– Added in community-made fix for transparency issues on smokes (thanks AnnGell)
– Reverted many visual changes back to release version
– OpenGL systems (Mac/Linux/Steamdeck) no longer crash upon loading the map (caused by DirectX to OpenGL render layer)
– Bombsite model no longer receives decals (bullet holes/blood splatters); was causing other crashes on OpenGL systems
– Adjusted materials and reflections across the level
– Reverted CSM settings to original release; soft shadows make a return

Release Notes for 9/27/2022

[ MAPS ]
-Added nade clips on mid bridge to prevent nades getting stuck.
-Fixed nade physics on stairs in sewer.
-Fixed boost near canal.
-Added collision to large stone blocks above canal.
-Clipping and visual polish (Thanks Joaokaka1998!).

Release Notes for 9/13/2022

[ Music Kit ]
– Added the 花脸 Hua Lian (Painted Face) Music Kit and StatTrak™ 花脸 Hua Lian (Painted Face) Music Kit, now available for purchase.

Release Notes for 9/7/2022

[ MISC ]
– Improved Steam Input support for mouse and keyboard input on Steam Deck.
– Improved game startup I/O to reduce game launch time.
– Improved user interface flow when cycling through weapon case items in Agent View (thanks, @AquaIsMissing and @_ale_cs).
– Fixed an incorrect inventory limit warning shown to users with many items in Storage Units.
– Fixed an exploit that would allow the player’s camera to become detached from their eye position.

[ MAPS ]

– Added a hip cover on the plateau near B main.
– Clipped the large stone cover on CT mid for smoother movement.
– Added a scaffolding on A catwalk to prevent the boost through the window to T stair at the canal. (Thanks poseidonskiy rofls).
– Allowed players to silently drop down from A long.
– Fixed stones colliding with the tarp on A catwalk.
– Removed stone at A sewer.
– Aligned floating pillar on A with the floor.
– Removed left-over clips on A main. (Thanks Hentie!).
– Removed clips on the stairs that bounce off grenades (Thanks Guidetti & dr!zzle).
– Clipping improvements (Thanks dr!zzle!).
– Cleaned up clipping under the bridge (Thanks Fnugz for your sacrifice).

– Fixed pixelwalk on window frame (thanks Kerr).
– Increased C4 explosion radius.
– Fixed various visual bugs.

– Added back a few visual details; ToOpenGL fix shouldn’t be affected; FPS sacrifice is minimal.
– Angled ladder in lower main; gives cover to Ts and worsens it as a camping spot for CTs.
– Clipping fixes.
– Removed self-boost in upper main near the bridge.

– Renamed Crater to Water Tower.
– A new water tower has been erected at Water Tower.
– Changed doors used throughout the map.
– Added sounds when doors are opened and closed.
– Gave cannons a new particle effect when firing.
– Fixed situation where cannonball may not damage players.
– Actually fixed cannons icon this time.
– Fixed weapon crate ammo spawning in floor near Apartments.
– Fixed lots of minor bugs (thanks Joaokaka1998).