Release Notes for 8/29/2019

[MISC]
– Fixed a bug which allowed changing certain development-only material settings at game launch.
– Fixed context menu of match streams being too large and sometimes not fitting on screen.
– Main menu news images should now load more reliably when running under Perfect World launcher.
– Community game servers can no longer display unsafe html in disconnection messages.

Release Notes for 8/19/2019

[ BERLIN 2019 ]
– Updated autograph stickers for dexter, VINI, ableJ, KSCERATO, yuurih, ANGE1.

[ LINUX ]
– Updated Linux dedicated servers Steam Client layer to the latest version which significantly improves TCP reconnect timeout in case of upstream connection drop.

[ MISC ]
– Added client-side settings to limit incoming invite sounds: cl_invites_only_mainmenu, cl_invites_only_friends.

[ MAPS ]
– Recompiled Nuke to fix several lighting problems on static props.
– Recompiled Overpass with an additional clipbrush at the back of A site.

Note di rilascio del 14/8/2019

[ BERLINO 2019 ]
– Il “Pass da spettatore di Berlino 2019” e il “Pass da spettatore + 3 token souvenir di Berlino 2019” sono disponibili per l’acquisto. Il 50% dei ricavi andrà ai giocatori e alle organizzazioni coinvolte nel torneo Starladder di Berlino
– Con un pass da spettatore otterrai:
— Un gettone evento migliorabile di Berlino 2019.
— Accesso alla sfida Pick’em di Berlino.
— Graffiti delle squadre illimitati per la durata dell’evento.
— Stile Steam.tv delle squadre.
— Accesso al pacchetto souvenir di Berlino 2019.
— Nuovissime missioni del pass da spettatore.
— Possibilità di acquistare ulteriori token souvenir.
– Adesivi autografati dei giocatori e delle squadre sono disponibili per l’acquisto.

[ VARIE ]
– Miglioramenti nei calcoli sul tempo in cui vengono processati i pacchetti del client su server in cui l’orologio può andare a ritroso.
– Ottimizzazione nel modo in cui il client elabora le uccisioni effettuate con armi StatTrak.

[ MAPPE ]
– Breach è stata aggiornata all’ultima versione del Workshop.

Release Notes for 8/8/2019

[MISC]
– Fixed a bug where picking up weapons would sometimes fail when they were occluded by other weapons or grenades.
– Reduced friendly fire damage from Zeus-x27 in Danger Zone matches.
– fov_cs_debug will now respect floating point values.

[MAPS]
– Updated Seaside and Breach with the latest versions from CS:GO Steam Workshop.

Breach:
– Improved clipping
– Fixed hole in bushes at mid
– Removed window on top of ladder
– Removed a bunch of pixelwalks

Seaside:
– Re-added trigger_bomb_reset to water zone
– Fixed boost spots in T-spawn and outside B Deck.
– Fixed some pixel spots on T-Side Bridge and behind Bombsite A.
– Blocked various boost exploits.
– Blocked various bomb stuck locations.
– Fixed buggy door graphics.
– Fixed misc graphical issues.

Release Notes for 7/31/2019

[GAMEPLAY]
– Added Breach and Seaside to Defusal Group Sigma.
– Removed Workout from official matchmaking.
– Added “Scrimmage Maps” to official competitive matchmaking. Scrimmage maps include: Ruby, Breach, Seaside.
— When playing Scrimmage Maps in official competitive matchmaking: there are no restrictions on players in your party, your Skill Groups will not be adjusted after the match, your Competitive Wins counter will not be incremented upon winning the match. Abandoning the match after you ‘ACCEPT’ will result in a penalty.

[LINUX]
– Game server logs on Linux are now using a separate thread to write the data to filesystem which improves performance of the game server main thread.

[MISC]
– Fixed a regression which prevented cycling grenades with TAG grenade.
– Fixed a rare crash related to bump mines and breach charges.
– Mute spinner on in-game players can now be dragged all the way down to zero.

[MAPS]
– Fixed an unintended boost position on Overpass.

Vertigo:
– New approach to B site
– Removed “rafters” around B site entrance
– Offset HVAC units on B site, numbered them
– Added a way to throw utility into B site without being exposed
– Removed one-way drop down elevator shaft
– Added ladder-room near elevator shaft, connects up to mid chokepoint, allows utility towards A
– Moved bridge over elevator shaft
– Moved T spawns further back
– Widened utility hole in T corridor to mid
– Made jump up on scaffolding at back of A easier
– Widened door at back of A
– Various minor bug fixes