Interacting with CS:GO

Today we’re shipping an optional beta branch of CS:GO with changes that are part of our continuing fight against cheating. To help out, you can opt in to the beta by following the instructions here.

CS:GO now significantly restricts the types of programs and files that can interact with the game.

In the unlikely event that you launch the game with incompatible files, you will receive a warning indicating the incompatible file and may be blocked from joining VAC-enabled servers. To resolve the issue, you can disable the ‘Trusted Launch’ in your game settings, however this may temporarily impact your trust score.

For developers of third-party programs that interact directly with the CS:GO executable process, we have added requirements that will impact your software. Moving forward, all DLLs that interact with CS:GO will need to be digitally signed with an Authenticode signature. Additionally, we will block signed DLLs if their functionality interferes with the game in any way.

All for Dust

Uma nova trilha sonora de Amon Tobin, “All for Dust”, já está disponível! Do produtor da trilha sonora do jogo “Splinter Cell: Chaos Theory OST”, Amon Tobin empresta a sua estética única ao CS:GO… desta vez, por amplificadores de tubo.

Tire a poeira desta trilha sonora, boa sorte e divirta-se!

Enemy Spotted

Since CS:GO’s release in 2012, some of the most common feedback we’ve received has been about the challenge of spotting characters in the world. Because every map in the game features significant variety of lighting and detail, even characters designed to read well in a map might get lost when viewed from a particular angle in a particular location.

We’ll continue to address feedback about specific problem spots by making adjustments to maps, but today we’re also shipping several new improvements to the way characters are rendered.

Boosting Player Contrast

To improve character read across all maps and locations, we’ve added a new graphics setting called ‘Boost Player Contrast’ which is enabled by default. It’s a special post process filter that applies to stationary characters, creating local contrast so that characters stand out from the background.

This is now enabled by default and you can find the new setting in Video->Advanced Video->‘Boost Player Contrast’.

Here’s what it does:
— Increases the character’s contrast against the background at far distances.
— Strengthens edge pixels for characters at far distances.
— Creates a small blur around a character to reduce background noise.
— Creates a small contrasting halo around a character when there is no color difference between the character and the environment.

In addition to the changes above, we modified the textures of some character models (and custom-authored the coarse mipmap levels in some cases), and adjusted fog.

In CS:GO, fog is applied separately to characters and the rest of the world. To help characters stand out from the background at longer distances, we’ve decreased the fogging on characters across all maps (and slightly increased the world fog in Dust 2).

Map changes

In addition to the ‘Boost Player Contrast’ setting, we’re continuing to improve visibility by changing specific areas of maps.

A Closer Read

Jump into a server and see how the characters look!

Today’s update should improve character read in most cases, but we know that there’s more to be done. If you identify specific situations where you think the new tools aren’t helping you, please contact us at using the subject line “Agent Read”. Include an explanation of what happened and a link to a screenshot.

Quarentão a mil

Hoje estamos lançando a Cápsula de Adesivos do Warhammer 40.000, contando com 17 adesivos únicos do universo 40K. Do adesivo “Compra Tudo” de papel ao Fuzileiro do Caos brilhante, colecione e cole-os nas suas armas hoje mesmo; a cápsula já está disponível no jogo!

Uma mudança de cenário

Da próxima vez que iniciar o CS:GO, você encontrará uma nova configuração de vídeo para trocar o fundo do menu principal. Seja a sua preferência por um lugar mais iluminado ou escuro, Anubis ou Complexo da Fênix, haverá uma opção feita para você.

Pequenos detalhes

Por último, adicionamos recentemente ícones para indicar mortes enquanto cego, pela fumaça e sem usar a luneta do rifle de precisão. Hoje estamos adicionando mais um ícone para quando jogadores morrem para a explosão do C4. Fique de olho no canto da tela da próxima vez que um CT se esquecer de comprar um Kit de Desarme!

Change Your Tune

Today’s update includes an experimental warmup mode, a way to view (and copy) players’ crosshairs while spectating, a new set of Music Kits, and more!

The Masterminds Music Kits

Introducing the The Masterminds Music Kit Box, featuring music kits from seven composers. Standard and StatTrak music kit boxes are now available for purchase.

Warming Up

Get a few reps in before the match begins with an experimental 1v1 warmup mode! The experimental warmup is currently limited to Wingman matches on Train and Vertigo, and may be added to other maps and Competitive Matchmaking in the future.

Share Your View

Wondering how your teammates see the world? As a spectator you can now view other players’ crosshairs.

By default you will see crosshairs of your friends and party members, but you can change your settings to view everyone (or just your own). See one you like? Click a player on the scoreboard to copy their crosshair.

There’s more in today’s update, view the release notes for details!