Uma rápida atualização sobre os nossos planos para os Grandes Campeonatos (“Majors”) de 2020:
Alguns dos comentários que recebemos de equipes e organizadores de torneios como resposta ao artigo “Mantendo a competitividade” afirmam que o negócio de ligas (especificamente a posse compartilhada de ligas por organizadores e equipes) não implica em novos conflitos de interesse porque arranjos similares existiram no passado, e tais conflitos de interesse não foram significativos.
Por mais que possamos apontar casos claros em que o relacionamento entre equipes e organizadores de torneios geraram desconfiança na comunidade, concordamos que a nossa prioridade a curto prazo deva ser a coleta de mais dados e a exigência de maior transparência para que conflitos de interesse possam ser avaliados adequadamente.
Por isso, no ano de 2020, equipes e jogadores que se inscreverem em Grandes Campeonatos serão obrigados a revelar publicamente todo e qualquer relacionamento de negócios com outros participantes e/ou com o organizador do torneio para que possamos ter um debate público acerca do valor oferecido por ligas e outros negócios em comparação com o risco que representam. Jogadores que não revelarem negócios com o organizador do torneio ou outros participantes estarão sujeitos a desclassificação.
Não planejamos adicionar outros requisitos para participar de (ou organizar) Grandes Campeonatos de 2020.
A partir de hoje, chaves de recipientes do CS:GO compradas no jogo são exclusivas ao jogador que as comprou. Ou seja, não podem ser vendidas ou trocadas no Mercado da Comunidade Steam. Chaves de recipientes que já existiam não serão afetadas e ainda podem ser vendidas ou trocadas.
Mas por que mudar? No passado, a maior parte das trocas de chaves era feita entre clientes legítimos. No entanto, redes fraudulentas de todo o mundo recentemente começaram a usar chaves CS:GO para liquidar os seus lucros. Atualmente, quase todas as chaves sendo compradas ou vendidas no mercado vêm de fonte fraudulenta. Como resultado, as chaves que forem adquiridas a partir de agora não podem mais ser trocadas ou vendidas.
Para a grande maioria dos jogadores do CS:GO que compra chaves para abrir recipientes, nada vai mudar. Chaves ainda podem ser compradas, só não podem mais ser trocadas ou vendidas no Mercado da Comunidade Steam.
Infelizmente, esta mudança afetará alguns usuários legítimos, mas combater fraudes é uma prioridade no Steam, em todos os seus produtos.
Se você tem opiniões, comentários ou preocupações sobre esta mudança, contate CSGOTeamFeedback através do e-mail [at] valvesoftware.com com o assunto “Restrição de chave”.
Cache has been updated by FMPONE and Volcano and is playable on official servers in Casual, Deathmatch, and Scrimmage.
CS20 Weapon Case and Sticker Capsule
Today we are releasing the CS20 Case to celebrate the twentieth anniversary of Counter-Strike. This weapon case contains a variety of themed weapon finishes from the Steam Community Workshop and features the Classic Knife as the rare special item, a classic of the Counter-Strike series. Also available today is the CS20 Sticker Capsule, featuring 20 community-designed stickers.
We’re back from the incredible StarLadder Berlin Major. While the teams were busy with record-breaking 60-round matches, the community was busy as well: tournament items for this major will pay out over $11 million for participating teams and players!
During the Major, we followed conversations in the community about leagues, media rights, and the future of CS:GO events. And while we typically don’t weigh in on these conversations, there are a few issues we want to clarify to make sure everyone is on the same page.
We make it free to get a license to operate a CSGO tournament because we want to get out of the way of third parties creating value for our customers. Often that value comes from experimentation–tournament operators experiment with presentation, technology, formats, locations, etc. We support experiments that are scoped large enough to identify new and interesting opportunities, but not so large that if they fail it would be hard for the ecosystem to recover. With that in mind, CS:GO leagues present two concerns for us:
Recently there have been steps toward a broad form of exclusivity where teams who compete in a particular event are restricted from attending another operator’s events. This form of team exclusivity is an experiment that could cause long-term damage. In addition to preventing other operators from competing, exclusivity prevents other events from keeping the CSGO ecosystem functioning if an individual event fails. At this time we are not interested in providing licenses for events that restrict participating teams from attending other events.
A few years ago, we started talking to tournament operators, teams, and players about the importance of avoiding conflicts of interest in CS:GO Majors. We consider a conflict of interest to be any case where a tournament, team, or player has a financial relationship with any other participating team or its players. This includes multi-team ownership, leagues with shared ownership by multiple teams, or essentially any financial reason to prefer that one team win over another. In open events, like the Majors, teams with these business arrangements may have (real or percieved) financial interest in the success of teams that they are competing with. In order to participate in Majors, we require that players, teams, and tournament operators confirm that they have no existing conflicts of interest, or if they do, disclose them and work to resolve them. This requirement isn’t new, but we felt it was worth reiterating given the conversations we’re hearing. If you are interested, the exact terms we require are below.
Another conversation we saw during the Major was about the ability for members of the community to broadcast the Major. Throughout the year, tournament operators use their events to build relationships with sponsors and media partners. When it’s time for the Majors, we think it’s important that they don’t disrupt those existing relationships. For this reason, the Major tournament operator has always been the only party that has had a license to broadcast the Major.
However, we do expect our Major partners to be as inclusive as possible. Major tournament operators are expected to work with streamers in order to provide viewers with access to valuable alternative content and underserved languages, whether through official streams or otherwise. Anyone that wants to offer a unique perspective and co-stream the Major should reach out to the Major tournament operator ahead of time in order to ensure a good experience for everyone involved.
More Detail on Conflict of Interest
Here are the terms we’ve required that players and teams accept when they register for a Major:
Teams and players should not have any financial interest in the success of any team that they are competing against. To participate in this Tournament, players and teams are required to affirm that they have no business entanglement (including, but not limited to, shared management, shared ownership of entities, licensing, and loans) with any other participating team or its players. If you have an agreement or business arrangement that you think may be of concern, then please reach out to the CS:GO development team for further discussion.
“I am not currently aware of any conflict of interest that I might have with another participating team or any player on another participating team. If I currently have a conflict of interest, or become aware of one over the course of the event, I will immediately provide detail to the CS:GO development team explaining the nature of my relationship with the other player or players, and a plan for resolving the issue in the future. I understand that failure to report my conflict of interest may result in my disqualification from the event and/or forfeiture of proceeds.”
In addition to players, the tournament operator accepts the following clause in the Major tournament agreement:
Licensee and Tournament event staff may not have any business entanglement (including, but not limited to, shared management, shared ownership of entities, licensing, and loans) with any participating team or players. If Licensee has any business entanglement with any player or teams then Licensee will disclose them in writing (including a description of the nature of the conflict) to Valve as of the Effective Date and at any point thereafter during the Term when such entanglement may arise. Within its sole discretion, Valve reserves the right to a) require that Licensee address and remove the business entanglement or b) terminate the Agreement without cost or penalty.
We think that avoiding conflict of interest is an important part of ensuring fair and honest competition, and so we do not have any plans to change these requirements for participation in a Major.
Congratulations to Astralis, who won a record-breaking third straight Major Championship and their fourth overall.
AVANGAR’s path to the Grand Final met the brick wall of Astralis, who took hold of the series from the first few rounds and never let go.
Thank you to everyone who watched the Major, and to StarLadder, the teams, and the players for an incredible event.
Finally, there’s still a chance to support your favorite teams–player and team items are up to 75% off!