Release Notes for 4/16/2020

– Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train
– Added a new weapon parameter „inaccuracy jump apex”, set to 331.55 for the Deagle

[ UI ]
– Added ability to see crosshairs of observed players
– Added ability to copy crosshairs of other players (through the scoreboard).
– Added ability to listen to music kit MVP anthem when inspecting music kits.

– Added the Masterminds Music Kit Box, available in regular and StatTrak™ variants, featuring 7 new music kits:
– Austin Wintory, Bachram
– Daniel Sadowski, Eye of the Dragon
– Dren, Gunman Taco Truck
– Matt Levine, Drifter
– Sam Marshall, Bodacious
– Tim Huling, Neo Noir
– Tree Adams and Ben Bromfield, M.U.D.D. FORCE

[ MISC ]
– Fixed agents sometimes not holding weapons on the end of match screens
– Fixed agents in Perfect World version sometimes vocalizing English radio commands
– The Events tab of the Watch menu will now also present online competitions

[ MAPS ]
– Anubis
– Fixed the prop draw distance at canal in front of A
– Increased the bomb explosion radius from 400 to 450
– Improved readability at A main and middle
– Several clipping fixes
– Fixed some missing prop faces
– Improved navigation so bots now know how to drop down areas
– Moved the spawn icons on the radar to the right coordinates
– Fixed nav file issue

– Chlorine
– Visual rework of base textures to help visibility
– Made B bombsite lights brighter
– Removed floating displacement near CT spawn

– Jungle
– Added more loot crates in few regions of a map
– Fixed some community bug reports (including flying ladder)
– Updated minimap tablet texture
– Added one extra house near Radio Tower region
– Reworked wooden fences prop (removed holes)
– Fixed collision mesh of solar battery model

– Vertigo
– Brightened i-beam textures
– Replaced wooden fence on A site with metal version, decreasing wallbang damage
– Bombsite B:
– Lowered height of site by 32 units
– Tightened exit from T stairs
– Removed „window” entrance from mid, replaced with a raised entrance near CT spawn
– Flipped railings on stairs to site, to allow jump up from sandbag position
– Reworked site layout and cover
– Moved connector from B halls that went under mid, to further towards T spawn
– Enabled B site in Wingman mode
– Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena

– Train
– Moved pigeons that sometimes spawned near Ivy, no longer visible from CT side of ivy
– Fixed not being able to walk off top of ladder on oil train, B site
– Brightened scaffolding by oil train
– New collision model on dumpsters found around the map
– Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena