Release Notes for 5/22/2018

[MISC]
— Fixed end of round panel sometimes incorrectly showing defuse with 0.000 seconds remaining for players or bots who joined the server mid-round, even if they didn’t defuse the bomb.
— Fixed some broken materials on the Leet Crew character models.

[SOUND]
(Thanks to /u/slothSquadron and CSGO community for repro movies and feedback.)
— Lowered volume of select ambient sounds in Nuke.
— Fixed bug where USP-S and M4A1-S were playing distant versions beyond their max audible distance.
— Lowered volume of helicopter sounds.
— Lowered DSP effects on Glock and AK47.
— Added missing snd_lvl to M4A1 so it can receive DSP effects.
— Removed lapping water sound from fountain in Overpass.
— Fixed bug where jump landing sounds became silent before their maximum audible distance.
— Fixed bug where Cache outdoor reverb sounded like it was indoors.

[SDK]
— Fixed vbsp and hlmv tools to correctly handle paths that contain spaces.