Release Notes for Late 12/7/2018

[ DANGER ZONE ]
— Fixed an issue in squad mode that caused the winning squad to not be able to play again from the victory screen.
— Added correct localizations for kills by Frag Grenade, Diversion Device, and Fire Bomb.
— Fixed a regression with motion blur graphics settings.
— Optimized memory usage when not playing Danger Zone.

[ COMMUNITY SERVERS ]
— Added a setting «sv_prime_accounts_only». When enabled, only prime accounts can connect to the game server.
— Added console commands to support Danger Zone squads:
— sv_dz_team_count N : set DZ team size to N players per squad.
— sv_dz_jointeam_allowed 1: enable users to choose their own squad during warmup via dz_jointeam.
— sv_dz_autojointeam 0: disable players from automatically being assigned a squad when they join the server.
— dz_clearteams — remove players from all squads.
— dz_shuffle_teams — shuffle all players onto random squads.
— dz_jointeam N : Join squad #N (0 = none, valid squads range from 1 to 9).
— dz_jointeam N : Server admins only — assign a player to a particular squad. Doesn’t require sv_dz_jointeam_allowed.
— dz_jointeam only works during warmup. Use dz_clearteams / sv_dz_autojointeam 0 with care — all players must be assigned a valid squad when the game starts.