Release Notes for 1/31/2019

[ MAPS ]
— Zoo and Abbey are now available in Competitive matchmaking.

— Visual updates overall to match present standards
— Replaced SWAT with FBI
— Reduced the amount of corners/spots at B site
— Removed glow effects from wall mounted fixtures to prevent smoke exploits
— Replaced foliage at interior lower mid to improve sightlines
— Raised ceiling in connector between T spawn and A mid
— Moved swinging tire out of the way of sightlines
— Increased infographics’ resolution
— Removed dead guy at T spawn
— Disabled collision on some foliage
— Fixed minor visual glitches

— Opened mid skybox allowing T’s to throw grenades from river area
— Opened mid skybox allowing players to throw grenades from A bombsites
— Opened A skybox allowing T’s to throw grenades from right alley
— Replaced window model with wider one in library (T’s side of middle)
— Added block bullets brushes in some places to prevent full penetration
— Optimization
— Removed bomb stuck spots
— Enabled collision on window models
— Reduced size of clip brushes in some places
— Added missing overlays
— Fixed various clipping issues
— Added new 3d skybox
— Removed tiny mountain
— Added some color to the map
— Added building on mid

-Made door into B site from CT side twice as wide
-Improved collision model of large HVAC units
-Blocked visibility under HVAC units
-Tweaked layout of staircase leading up to B site
-Blocked visibility from T spawn to B site catwalk
-Added some props near staircase to minimize fall damage
-Tweaked layout of bombsite B target
-Brightened ambient sunlight

[ MISC ]
— Fixed game state integration truncating long workshop map names.
— Fixed localization strings in some languages displaying numbers with zeroes after decimal point.