Patch Notes for 2/24/2020

[ AGENTS ]
— Introducing patches — new customization items which can be applied to any agents you own. Once applied, patches can be removed but not recovered.
— Added support for shuffling equipped agents in their loadout slots.

[ UI ]
— Added equipped agent to buy menu.
— Moved display of item purchasability to the buy wheel.
— Bringing up the buy menu will now center the mouse pointer to the middle of the buy wheel.
— Added localization support for position of the currency symbol for in-game prices.
— Added support for editing and previewing crosshair in the game options.
— Added support for sharing and importing crosshair sharing codes.

[ MAPS ]
— Breach:
— Fixed a bomb stuck spot in mid
— Fixed long A Wingman clip not working
— Added additional clipping to mid staircase
— Minor visual fixes
— Prevented guns from clipping through the door near A site window.
— Clipped the sign on A-long, preventing players (and the bomb) from reaching the top of it.
— Improved clipping in several areas.

— Studio:
— Improved clipping and geometry around A site.
— Removed upper window unplayable area above B site.
— Fixed players not taking damage from bomb detonation.
— Improved clipping across the map.
— Fixed bomb-stuck spots.
— Fixed an issue with players boosting out of the map.
— Improved visuals of CT / T Streets
— Added bomb target decals to each site.

[ MISC ]
— AWP crouching movement acceleration is now constant and will not spike after firing a shot.
— Increased competitive max fps limit to 400 to support higher refresh rate monitors.
— Fixed a transform matrix bug when navblocker was instanced via rotated point templates.
— Fixed an underwater rendering crash on OSX.