Release Notes for 8/6/2020

[ FRACTURE CASE ]
– Introducing the Fracture Case, featuring designs from over 17 community artists-designed weapon finishes, and the Shattered Web Knives as rare special items.

[ MISC ]
— Updated main menu movie for Mutiny.
— Fixed several exploits related to VPK tampering.
— The -untrusted launch option is no longer supported

[ NETWORKING ]
— Multiple improvements to SDR networking protocol:
— Improved SDR routing selection logic
— Fixed SDR networking sessions to not be reused after expiration
— Improved stability

[ MAPS ]
Anubis
— Fixed some clipping, z fighting, invisible surface bugs
— Fixed being able to spot enemies through wall near bridge. (thanks Chaelin!)
— Removed palm tree shadow at bridge
— Fixed wallbang at B main route
— Fixed weapons falling through stairs and other parts of the floor.
— Re-added the grenade windows to B.
— New skin for double door at middle.
— Various minor fixes.

Mutiny
Optimization:
— Significant improvement in performance in all areas of the map (Thanks Joaokaka1998 for testing!)
— Adjusted fade distances to improve performance
— Added more hint/skip brushes to separate certain visleaves
— Added ivy models to prop combine to increase performance when multiple are rendered at once

Gameplay:
— Lowered part of the wall on A Site
— Modified rock formation at upper T to A into a brick wall to improve visibility and grenade potential
— Added cover at mid to B connector
— Removed cover at exit of mid to A connector
— Removed cover at Side Path near the back of A Site
— Adjusted position of cover at Catwalk
— Adjusted position of cover at T to A Lower
— Raised height of ceiling clipping around A Site & CT to A, allowing players to get on top of the wall on A Site
— Raised height of ceiling clipping around CT entrance to B
— Adjusted deathmatch spawn position near A Site

Misc:
— Adjusted environment lighting to give a better visual contrast
— Fixed flickering of multiple bush props across the map
— Removed shadows for some foliage models, such as those seen at The Squid building
— Fixed missing textures on various displacements around the map
— Fixed various floating models around the map (windows, lamps, etc.)
— Improved clipping of wooden pillars at Dock
— Tweaked clipping around rock at T to A Upper
— Fixed numerous bomb stuck spots (thanks Joaokaka1998!)
— Bomb now teleports back to dry land if player drops it while stood on the small boat
— Added multiple bomb reset triggers around A Site, B Site and Dock
— Fixed incorrectly rotated tarp model at Dock
— Removed foliage on A Site wall
— Modified treasure map in T spawn ship to have a more accurate name applied to it
— Updated overview

Swamp
Main changes:
— Swamp has now great FPS
— Replaced water material
— Made it brighter in some areas
— Updated radar
— Fixed some more clipping

Middle:
— Closed the corner near the old saw blades by the backroom
— Made recess in wall at T-entrance

B-site:
— Made brighter background in corner near T-entrance

T-spawn:
— Closed a gap where a weapon could fall in between