Ghi chú cập nhật ngày 6/22/2020

[ Lối chơi ]
– Quá trình gỡ bom sẽ bị khởi động lại nếu người chơi đang gỡ bom quay người quá nhanh trong khi đang gỡ bom.
– Những bề mặt mờ bây giờ sẽ không còn đủ điều kiện để bạn sơn hình vẽ lên nữa.

[ Âm Nhạc ]
– Một gói âm thanh mới “All for Dust” của Amon Tobin hiện tại đã có thể được mua trong trò chơi.

[ Khác ]
– Khi những người chơi mở hòm hoặc nhận những vật phẩm trong quá trình diễn ra trận đấu, việc lọc chữ sẽ không còn được áp dụng cho tên của các vật phẩm được nhận trong khung tin nhắn.

Release Notes for 6/17/2020

[ MISC ]
– Fixed some rendering artifacts related to boosted player contrast on players inside or near smoke grenade volumes.
– Fixed short player chat tokens sometimes getting translated.
– Fixed a regression with audio device selection setting.
– Fixed infrequent random crash.

[ MAPS ]
Nuke
– Fixed bombsite target on B site starting its fade early.

Release Notes for 6/11/2020

[MISC]
– Added a new game communication setting “Text Filtering” which is enabled by default and blocks profane words used in text chat.
– Fixed a trigger_bomb_reset regression.

Release Notes for 6/10/2020

[GAMEPLAY]
– Added the ‘Boost Player Contrast’ advanced video setting, which improves the legibility of players in low contrast situations.

[AGENTS]
– Adjusted some agent textures for improved visibility.

[MISC]
– Adjusted dropped C4 collision geometry.
– Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage.
– Added Desert Eagle shell eject event for last bullet fired.

[RENDERING]
– Minor texture streaming optimizations.

[MAPS]

Overpass:
– Removed large ivy-models near bathrooms by A site
– Removed thin windows in bathrooms by A site
– Removed bicycle by picnic by A long
– Brightened up connector tunnel
– Brightened up T spawn
– Added nice stone trims

Dust2:
– Flipped B site doors
– Simplified background when looking from B tunnels towards truck in mid
– Changed fog start distance from 1000 to 512, changed max density from .2 to .4
– Raised windows by A site ramp to make characters stand out more

Mirage:
– Removed trash pile at top of mid
– Trimmed plant by T spawn, towards apartments
– Boosted light in market window
– Fixed silent dropdown bug from B site balcony
– Changed angle of ladder in ladder-room

Inferno:
– Trimmed ivy by CT spawn towards A site arch
– Fixed CSM shadow from tower in mid

Train:
– Added new train bumper model with flat top

Cache:
– Replaced ladder to sniper’s nest with a box
– Cleaned up several important angles. (Thanks LangeThorup!)
– Added 1v1 Arenas
– Replaced cargo containers with new model for improved performance
– Visibility improvements in T entrance to A Main (Thanks Slender_CS!)
– Fixed unwanted/unintuitive wallbang in Mid Shed
– Subtle color tweaks
– Various clipping fixes
– Optimizations

Release Notes for 6/3/2020

[RENDERING]
– Texture streaming now loads textures flagged with no mip maps or no lod at full initial resolution.

[MAPS]
Chlorine
-Added missing glowy eyes texture

Anubis
-Fixed many minor issues such as z fighting, prop reflections and invisible faces
-Improved player readability at canal
-Improved performance
-Redesigned B main path & entrance
-Moved up CT spawn