Enemy Spotted

Since CS:GO’s release in 2012, some of the most common feedback we’ve received has been about the challenge of spotting characters in the world. Because every map in the game features significant variety of lighting and detail, even characters designed to read well in a map might get lost when viewed from a particular angle in a particular location.

We’ll continue to address feedback about specific problem spots by making adjustments to maps, but today we’re also shipping several new improvements to the way characters are rendered.

Boosting Player Contrast

To improve character read across all maps and locations, we’ve added a new graphics setting called ‘Boost Player Contrast’ which is enabled by default. It’s a special post process filter that applies to stationary characters, creating local contrast so that characters stand out from the background.

This is now enabled by default and you can find the new setting in Video->Advanced Video->‘Boost Player Contrast’.

Here’s what it does:
— Increases the character’s contrast against the background at far distances.
— Strengthens edge pixels for characters at far distances.
— Creates a small blur around a character to reduce background noise.
— Creates a small contrasting halo around a character when there is no color difference between the character and the environment.

In addition to the changes above, we modified the textures of some character models (and custom-authored the coarse mipmap levels in some cases), and adjusted fog.

In CS:GO, fog is applied separately to characters and the rest of the world. To help characters stand out from the background at longer distances, we’ve decreased the fogging on characters across all maps (and slightly increased the world fog in Dust 2).

Map changes

In addition to the ‘Boost Player Contrast’ setting, we’re continuing to improve visibility by changing specific areas of maps.

A Closer Read

Jump into a server and see how the characters look!

Today’s update should improve character read in most cases, but we know that there’s more to be done. If you identify specific situations where you think the new tools aren’t helping you, please contact us at CSGOTeamFeedback@valvesoftware.com using the subject line “Agent Read”. Include an explanation of what happened and a link to a screenshot.

CS:GO Regional Major Rankings

CS:GO Regional Major Rankings

To ensure that the upcoming Major features the top teams in the world, we will require that current Legends and Challengers demonstrate that they are still in top form.

All teams participating in the next Major will earn their invites through regional rankings, which will be updated based on their performance in upcoming Regional Major Ranking competitions.

Teams competing in an RMR series will receive Major Ranking points based on their placement. The 2020 RMR competitions in all regions will have the following point distribution:

2020 Event Point Distribution
Place Berlin 2019 RMR 1 (May) RMR 2 (Summer) RMR 3 (Fall)
1 800 1600 2000 2500
2 600 1500 1875 2344
3 600 1400 1750 2188
4 600 1300 1625 2031
5 600 1200 1500 1875
6 600 1100 1375 1719
7 600 1000 1250 1563
8 600 900 1125 1406
9 300 800 1000 1250
10 300 700 875 1094
11 300 600 750 938
12 300 500 625 781
13 300 400 500 625
14 300 300 375 469
15 300 200 250 313
16 300 100 125 156

Major Invitations

24 teams will be invited to the Major from six different regions based on their Regional Major Ranking.

In total, there are 8 Legend, 8 Challenger, and 8 Contender invitations available.

Each region will be allocated invites to the Major based on that region’s performance in the preceding Major. Based on the results of the 2019 Berlin Major, the invitations for each region are as follows:

November 2020 Rio Invitation Distribution

November Rio Invitation Distribution
EUR CIS NA SA AS OC
Legends 3 2 3* 0 0 0
Challengers
(formerly Returning Challengers)
6 1 1 0 0 0
Contenders
(formerly New Challengers)
2 2 1 1 1 1
Total Invitations 11 5 5 1 1 1

*Teams currently unable to travel to their native region are invited to defend their invitations in the region where they are currently situated.

FAQ

Q. Will there be Minors for the November Rio Major?

A. There will be no Minors ahead of the November Rio Major. Regional Major Rankings will be used to determine all 24 teams participating in the November Rio Major. There will not be a separate path for teams to qualify.

Q. What happens to teams who were invited to the May Minors?

A. For the first Regional Major Ranking series in May, teams qualified for the May Minors (and/or qualifiers for those Minors) will be invited to participate in their respective region’s competition. For later RMR competitions, participants will be invited based on their regional ranking, with additional slots available to teams determined by qualifiers.

Q. What happens to the Minor prize pool?

A. Valve will sponsor the May and Fall Regional Major Ranking series. Each of those events will feature a prize pool of $255,000, divided across each region based on the number of Legends and Challengers invitations available for that region. The minimum prize pool in a region will be $10,000.

Q. What determines what region a team competes in?

A. Given the circumstances, teams’ regions are determined by their current location.

Q. What happens if a team changes region?

A. Regional Major Rankings only represents a team’s performance relative to other teams in the region. Therefore, any region change by a team will result in a reset of the team’s Major Ranking points.

Q. Can a team change their roster before the event? [UPDATED]

A. Prior to each RMR event, teams can change up to two members of their roster at a cost of 20% of the team’s points, per player. Replacing three or more players between events will result in a points reset.

E.g., if a team registers for the summer RMR competition with 3/5 of their May roster, their RMR points will be reduced by 40%.

Q. Can a team change their roster during an event? [NEW]

A. Yes, at any time a team can make a one-time substitution of their registered coach for a player at a cost of 20% penalty to points earned at the event.

In the case of online portions of a competition the substitution is reversible, however each time a coach is swapped in or out the team suffers a compounding 20% penalty to points earned at the event.

E.g., a team that fields a coach will receive 80% of the points earned at the event. If the original player returns to the lineup during the event, they will receive 80% of the remaining points (64%) for that event.

Q. If a team changes their roster during an event, what is the roster that earns them points? [NEW]

A. Substitutions during an event do not affect the roster.

E.g., a team wants to make their substitute a permanent member of their roster. They would lose 20% of their earned points at the current event, and an additional 20% of their total points when they register for the next event with an updated roster.

Q. When does a team get invited to an RMR event (or Major)? [NEW]

A. After a team registers their roster of five players and one optional coach, their points are evaluated. After all teams register, invitations are sent to the top teams by RMR.

Q. What happens if an invited team declines an invitation? [NEW]

A. If a team declines an invitation to an RMR event or the Major, the next-highest ranked team by RMR receives their invitation.

Q. Who earns points at an RMR event? [NEW]

A. In May, since all teams arrived through the normal Major qualification process, all teams will earn RMR. For other RMR events, only the top N teams will earn points, where N is the number of teams invited by RMR.

E.g., an event that invites top 4 teams by RMR and 12 teams by other means will only generate RMR points for top 4 places. An event that invites all 16 teams by RMR will generate RMR points for all 16 places.

Q. How many points do teams earn if they tie for a position? [NEW]

A. If teams tie for a position, they receive the average points available for those positions.

E.g., if a summer event does not tie-break 3rd and 4th places, both teams get 1687.5 RMR points.

换个你的曲调吧


本日更新包含了一个实验性的热身模式,一个在观战时查看(并复制)玩家准心的方式,一个新的音乐盒集以及更多!

决策大师音乐盒集

在此向各位介绍决策大师音乐盒集,包含了来自7位作曲家的音乐盒。标准版和StatTrak版音乐盒集现已开放购买。

热身阶段

在正式开始使用实验性一对一热身模式前,我们先做了几个试点!这个实验性热身现在只会在列车停放站和殒命大厦的搭档模式下生效,并且可能会在未来加入竞技模式及其他地图中。

分享你的视角

想知道你的队友是怎么观察这个世界的吗?现在在观战模式下你可以看到其他玩家的准心了。

在默认设置下,你会看到好友及小队成员的准心,但是你能通过改变设置来看到所有人(或只有你自己)的准心。看到了你喜欢的准心?点击记分板上的玩家来复制它们的准心吧。

本日更新还有更多内容,查看更新日志来了解更多!

清理蛛网

裂网大行动今日正式结束。感谢所有参与其中的CS:GO玩家–在整个大行动期间,他们完成了超过1.36亿个任务!

大行动已经成为过去,但是今天的更新有更多看点。

新地图

今天我们在混战模式和休闲模式的官方地图池中添加了两个新的地图,它们都是来自于社区作者的作品。来看看阿努比斯和科洛林,来自Mapcore的2019异国他乡地图大赛的两个最终优胜作品。

棱彩2号武器箱

今天我们还要介绍棱彩2号武器箱!略微基于动画/漫画主题,武器箱中包含17个由社区设计的武器皮肤, 并有机会获得一把幻彩皮肤的地平线系列匕首.

半衰期:爱莉克斯

半衰期:爱莉克斯 已于3月23日正式上线,我们会在CS:GO中庆祝其发售!半衰期主题印花,收藏品胸章以及布章已经可以在游戏中获得。

Valve Index


如果你在《半衰期:爱莉克斯》发售前购买了 Valve Index 设备, 你会收到新收藏品中带有纯正前缀的爱莉克斯胸章,以及一份独家的《半衰期:爱莉克斯》音乐盒!