Pre-release Notes for 6/20/2018
2018.06.20 - 
The following changes are now available for testing in the Panorama CS:GO Beta Depot for Windows users.
[SCOREBOARD]
– Eliminated possible delay of a player’s team change state.
– Self highlighting has been changed from green to team color.
– The skillgroup field has been adjoined to name field.
– Background blur amount has been reduced.
– added mode-specific row definitions for flying scoutsman and wingman.
– Updated skillgroup icons.
– Added support for Major tournament name and event stage.
– Fixed duplicate bot row when a bot disconnects.
– Fixed mute indicator getting stuck on.
[GAMEPLAY]
– Re-added “Show Team Equipment” and added keybinding to settings menu (+cl_show_team_equipment)
– Added “Show Team Positions In HUD” to settings menu (cl_teamid_overhead_always)
– Buy menu background blur has been reduced.
– Re-added the health/armor and ammo background elements that can be adjusted with the existing alpha convars via console or options menu.
– Updated drop shadows from most colored hud elements to read better.
[MISC]
– Fixed some asserts.
– Fixed some crashes.
– Reverted unintended CZ reload animation change.
– Fixed the ability to apply stickers to items that have no empty sticker slots.
– Improved visibility of dashboard character in 4×3 resolutions.
– Fixed avatar color issues
– Fixed the spectator name, score and team logo overlapping the middle in 4×3.
[RADAR]
– The hotkey and letter text on the radar player icons are now black.
– Fixed the border around the radar being offset and scaled improperly at lower resolutions and non default scales.
Pre-release Notes for 6/19/2018
2018.06.19 - 
Panorama UI is now available for testing in the Panorama CS:GO Beta Depot for Windows users.
-For instructions detailing how to opt into a CS:GO Beta Depot, visit the following page: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326.
– This release of Panorama UI only supports “Practice with Bots.” You can also play with a friend by joining a party and starting a practice session.
– When you’re finished testing Panorama UI and would like to join Official Matchmaking, follow the instructions linked above.
– If you have feedback or want to report a bug in Panorama UI, email CSGOTeamFeedback [at] valvesoftware.com, and include #PanoramaUI in your subject line.
Release Notes for 6/12/2018
2018.06.12 - 
[GAMEPLAY]
– Reduced base damage of the CZ75a from 33 to 31 (a single shot is no longer lethal against a helmeted opponent).
– Increased reserve ammo for the M4A1-S from 40 to 60, to provide some additional utility without impacting brief engagements.
– Reduced price of the MP7 from $1700 to $1500.
[MISC]
– Game servers will no longer print their public IP address in response to “status” command from clients.
– Unsealed graffiti items can now be deleted.
– Fixed a bug where looping sounds playing from dormant entities could play briefly before switching off.
[MAPS]
Mirage:
– Removed skybox limitations
– Updated some landmark art
– Lowered skillceiling to get into apartments from T spawn
– Banked corner in hallway leading to A site scaffolding
– Removed ladder near entrance to apartments from T spawn, replaced with boxes
– Removed broken corner near van in bombsite B
– Improved visibility from T side of mid towards A connector (removed dark background door inside connector)
– Improved visibility from CT stairs towards T ramp in bombsite A (removed dark background door inside ramp)
– Disabled bullet collision on vertical fence columns in mid
– Removed wooden pillars at bottom of mid
– Fixed some player collision bugs
Canals:
– Redesigned T approach to B site through alley, with split entrances
– Improved visibility of players against the scaffolding near A
– Removed ability to stand on top of doorframe at CT stairs to B
– Other minor bug fixes and improvements
Release Notes for 5/22/2018
2018.05.22 - 
[MISC]
– Fixed end of round panel sometimes incorrectly showing defuse with 0.000 seconds remaining for players or bots who joined the server mid-round, even if they didn’t defuse the bomb.
– Fixed some broken materials on the Leet Crew character models.
[SOUND]
(Thanks to /u/slothSquadron and CSGO community for repro movies and feedback.)
– Lowered volume of select ambient sounds in Nuke.
– Fixed bug where USP-S and M4A1-S were playing distant versions beyond their max audible distance.
– Lowered volume of helicopter sounds.
– Lowered DSP effects on Glock and AK47.
– Added missing snd_lvl to M4A1 so it can receive DSP effects.
– Removed lapping water sound from fountain in Overpass.
– Fixed bug where jump landing sounds became silent before their maximum audible distance.
– Fixed bug where Cache outdoor reverb sounded like it was indoors.
[SDK]
– Fixed vbsp and hlmv tools to correctly handle paths that contain spaces.
Release Notes for 5/21/2018
2018.05.21 - 
[MISC]
– Bomb logic now runs every tick when it is close to exploding or being defused, addressing some rare cases where an extremely close defuse would still result in the bomb exploding.
– If a bomb would both explode and be defused at the same exact time, it will now be considered defused.
– Prime accounts will now receive a warning in a Competitive lobby when they enter matchmaking with other Prime accounts whose Trust Factor may impact their matchmaking experience.
[GAMEPLAY]
– General adjustments to ambient sounds:
— Increased resolution and character of reverb effects to better reflect surrounding map geometry
— Small mix adjustments
– Improved vent destruction sounds and increased audible distance.
– Added a new hitbox type for necks and applied it to the existing neck hitbox on character models. Bullets that penetrate the neck into the head will now count as headshots. This should make it more intuitive to tell when an attack from behind will result in a headshot.
– Fixed ‘use’ key to more reliably pick up weapons on the ground and to not drop the active weapon if a replacement weapon cannot be picked up.
[MAPS]
Nuke:
– Optimizations for low settings
– Blocked visibility between silos inside A site
– Ported over ShortNuke gameplay changes:
– Removed Toxic
– Vent no longer connects directly to B site, but has another exit close to double doors
– Pushed new corner boxes on B site further back to prevent headshot angle towards ramp
– Added solid background to yellow crane inside B site
– Smoothed out some player movement
Overpass:
– Lowered volume of ambient sounds in Overpass
– Added grenade and player collision to fence cage near construction
– Removed spooky shadow fading in when approaching T main entrance to B site







