Release Notes for 5/3/2022
2022.05.03 - 
[ANTWERP 2022 CS:GO MAJOR CHAMPIONSHIP]
– The “Antwerp 2022 Viewer Pass” and the “Antwerp 2022 Viewer Pass + 3 Souvenir Tokens” are now available for purchase. 50% of the proceeds go to the players, teams, and organizations taking part in the PGL Antwerp 2022 CS:GO Major Championship.
– With a Viewer Pass, you’ll get:
— An upgradable Antwerp 2022 Event Coin.
— Access to the Antwerp Pick’Em Challenge.
— Unlimited team graffiti for the duration of the event.
— Steam.tv team flair.
— Access to Antwerp 2022 Souvenir Packages.
– Team stickers and Player Autograph stickers are available for purchase.
[MAPS]
Climb
– Fixed reduced buyzone in T spawn
Ember
– Geyser at Construction now pushes the player upwards with less force
– Fixed bug with crates and geysers giving the player insanely high velocity (sorry lacyyy and mantra)
– Fixed finishing warmup inside the elevator stopping the player from jumping
– Fixed a plethora of minor bugs (thanks Joaokaka1998)
Release Notes for 4/25/2022
2022.04.25 - 
[MISC]
-Miscellaneous improvements to better support Steam Input (Glyph Fixes).
-Buy Menu can be more easily navigated with Controller. Uses a two-stage radial system. Initial deflection selects category. Sweeping motion selects item in category. Deadzone to exit category. Release the Buy Menu button to buy hovered item, or Right Trigger to buy without leaving the menu. Left trigger to donate. LB for Rebuy, RB for Autobuy.*
-Mouse movement will not turn glyph mode back to PC/Mouse mode.
-Fixed Radio Radial: Mouse Wheel no longer triggers in-game binds (i.e. no more switching weapon when trying to switch comms page).
*Please re-apply default SteamInput bindings via the configurator to get this functionality.
[MAPS]
Climb
– Remade all climbing wall models for graphical and performance improvements (Thanks Andi!)
– Added ropes near climbing walls
– Lowered extinguishers and railings in the blue section stairs
– Various minor details added
– Clipping improvements
– Added Nut
– Added barrels to disrupt existing data
– Added grenade clips on restaurant ceiling to avoid weird grenades
– Adjusted spawns slightly
– Removed screwdriver that could be mistaken for a dropped weapon in the drop room
– Added vphysics clip on the main hall floor to prevent it from swallowing guns (Sorry TrilluXe!)
– Fixed lighting on the lobby pillar
– Fixed broken deathmatch spawn
– Fixed floating objects (Thanks Joaokaka1998!)
– Fixed some spelling errors
Crete
– Added new artwork to side alley.
– Fixed incorrect roof material.
– Moved crates clipping through each other. (Thanks KILLER)
– Fixed pixel walk. (Thanks Mischief)
– Various clipping improvements.
Iris
– Improved clipping on car near Tunnel, fixed curbs near Diner and added grenade clips on the fence behind Diner (Thanks Maxim)
– Fixed spots where molotovs could damage players through walls (Thanks yeetadogXD)
– Fixed bomb stuck spots, floating props and some props fading too soon (Thanks Joaokaka1998)
– Minor visual changes around the map
– Added inconspicuous detail
Vineyard
-Fixed a regression in Village that could be used to get out of bounds
-Greatly reduced the amount of small displacements across the map to further increase game stability
-Changed windows in Fort
-Fixed a spot near the river where you could previously get stuck in
Release Notes for 3/28/2022
2022.03.28 - 
[MAPS]
Ember:
– Removed old clips on stairs at Rock Pool B
– Replaced stairs at Rock Pool B with new metal stairs
– Fixed loads of minor bugs (thanks Joaokaka1998)
– Geyser west of ruins now pushes the player upwards with less force
– Added more spawn drops around Lighthouse area
– The extraction fans on Apartments can now be stood on
– Fixed visual bug in tunnels below Hospital
– Fixed non solid door at Hospital
Vineyard:
-Added new map location names (Barn, Broken Bridge, Castle, Chapel, Farm, Field, Fort, Mill, Ruins, Sewers, Temple, Villa, Vineyard, Winery)
-Added collision to balconies in Fort
-Adjusted stair clipping
-Added drone clips around Docks
-Fixed stuck spots
-Fixed miscellaneous bugs
-Special thanks to nx, fearless, iNilo, lacyyy, Sandwich, Joaokaka1998 and Diddle
Release Notes for 3/14/2022
2022.03.14 - 
[ MAPS ]
Crete
– Lowered window through site.
– Blocked one of the windows at top of mid.
– Raised planks on dropdown route.
– Fixed various bomb stuck spots and pixel boosts.
– New sun angle.
Iris
– Reduced window height on Heaven B-site.
– The glass window in the office is smaller.
– Moved chairs that obstructed player movement in Ice Cream (Thanks fl0m).
– Removed the Jerry Can on B-site that gave CTs an unfair advantage (Thanks HOFFI).
– Slight FPS increase across the map.
– Removed some clutter around the map.
– Increased readability on various spots around the map.
– Fixed floating props, clipping and nodraw textures (Thanks Joaokaka1998).
– Visual improvement to CT spawn.
– New radar image.
– Added callout place names.
Ember
– Further improvements to optimization.
– Added new geysers at Apartments and Lava Pit.
– Added new entrance to Lighthouse.
– Added ladder at Research.
– Spaced out the Church pews.
– Added ladder to Apartments and altered the surrounding area.
– Allowed access to Apartments balconies.
– Fixed see through walls on top of Apartments.
– Fixed small section of terrain causing damage at Lava Pit.
– Fixed many stuck spots and minor bugs (thanks chocolates & fearless).
Release Notes for 3/1/2022
2022.03.01 - 
[MAPS]
Ember:
– Dramatically increased FPS by roughly 30-50% in most areas
– Changed spawn selection and loading screen image designs
– Revamped spawn selection location names
– Fixed radar alignment for spectators
– Elevator no longer kills you when stood underneath the doors
– Items can now appear behind the Lighthouse and at the underground geyser
– Added new rock path in Ruins (previously named Kasbah)
– Fixed stuck spot in Ruins
– Added new jump path to roofs at Industry (previously named Town)
– Fixed misaligned clips at Industry
– Lowered wall height to create a new route at Research (previously named Charlie)
– Improved movement on stairs at Rock Pool B (previously named East Tunnel)
– Remade collision mesh on all rock props to increase accuracy
– Added new “chumble” models to further dunglify the chunky flumpston areas
– Improved lighting at various parts of the map
– Optimized water material
– Fixed some areas where it was possible to see through walls
– Other minor fixes (Thanks Joaokaka1998)
Vineyard:
-Fixed stuck spots
-Fixed various bugs







