Release Notes for 1/19/2017

[PICKEM]
– Added countdown in the main menu that shows the time till the active stage picks will be locked.
– Fixed a bug in the Watch tab match lister. Match data should now auto refresh after the client downloads the match data.
– Fixed a bug where HTTP 200 OK was not returned for a successfully completed request to UploadTournamentPredictions when clearing a pick.
– Fixed a regression for Steam help site to correctly localize information about PickEm authentication codes.

[SERVERS]
– Added a command-line flag -ip_relay for GOTV relays behind NATs to communicate their relay public address to master.
– Added mp_logmoney setting to output player money and purchases in server logs.
– Added a convar mp_halftime_pausematch which will pause the match after halftime intermission.
– Added a log line saying “Game Over” after the last round of the match has been completed.

[MAC]
– HRTF now works correctly on older versions of OSX.

Release Notes for 1/12/2017

[THE ELEAGUE ATLANTA 2017 CS:GO MAJOR CHAMPIONSHIP]
– Team stickers, stickers autographed by professional CS:GO players, and all-new team graffiti are available for purchase in-game and from the Steam Community Market, with 50% of the proceeds going to players and organizations. For more details, visit http://www.counter-strike.net/pickem/atlanta2017
– Team stickers can be used as game pieces for the Atlanta 2017 Team Pick’Em Challenge.
— Group stage picks can be made immediately, Playoff picks can be made when the group stage has completed.
— Group stage picks lock at the start of the group stage matches.
— Playoff picks lock at the start of the first Playoff matches.

[GAMEPLAY]
– Players killed during grenade-throwing animation will no longer drop a duplicate grenade if that grenade has already been thrown.
– func_breakables will no longer make noise when hits deal no damage.

[MISC]
– Added a server setting sv_steamauth_enforce to allow tournament organizers for LAN events to delay player kick due to No Steam Logon client issue until the end of a live round when tournament match will automatically pause and a round backup with all correct information will be saved for reconnect.

[AUDIO]
– Lowered volume of bullet-bys and bullet impacts.
– Changed default weapon near/far crossfade max distance so that a slight perceived volume bump doesn’t happen at crossfade junctions.
– Also lowered volume of distant weapons slightly to address the same issue.
– Slightly increased the min distance of the falloff so that 3rd parties can hear max volume at about 1m away from shooter.
– Increased the input curve amount so that rate of volume decay over distance is more pronounced.
– Added descriptions to many mixer groups.

[MAPS]
-Mirage
–Fixed various spots where C4 could get stuck
–Removed some slight gaps in cover in Bombsite A

-Nuke
–Fixed bug where jumping inside of Toxic in Bombsite B would clip the playermodel through the ceiling
–Removed vent-sound from top of Mini, Bombsite A

-Cache
–Fixed sound-spam when shooting at vent in Checkers through a prop
–Clipping improvements
–Optimizations

-Inferno
–Fixed some minor graphical bugs
–Fixed a spot where players could get stuck near Boiler, Bombsite A
–Added backfaces to gate used at bottom of Banana, Bombsite B

Release Notes for 12/14/2016

[MISC]
– Fixed non-solid parts of SAS Counter-Terrorist models.
– Fixed rendering issues with new character footstep shadows.

Release Notes for 12/13/2016

[Visuals]
– Visually upgraded the SAS Counter-Terrorist player model

[Sound]
– New C4 beep sound for increased sound positioning with HRTF.
– Fixed issue where some sounds were muffled as a result of upsampling for HRTF compliance.
– Added option to audio settings to enable/disable HRTF on OSX.
– Reduced latency of HRTF.

[Public Lobbies]
– Improved algorithm and performance of public lobbies discovery

[Maps]
– Updated radar map for Nuke

Release Notes for 12/8/2016

[Audio/HRTF]
– Fix to directionality issues when using headphones with HRTF. Sounds now spatialize correctly when looking up or down.
– Fix to sound distortion on some weapons.

[Misc]
– Improved rendering performance on Intel GPU systems.
– Improved performance for some OSX users.