Release Notes for 10/15/2021
2021.10.15 - 
[ MISC ]
– Fixed a bug where water footstep sounds would emit from spectating players’ death locations. (thanks /u/birkir and others on reddit)
– Bots will be able to open more Danger Zone doors.
– Stability improvements.
[ MAPS ]
Ancient
– Fixed pixel gap through scaffolding near B
Basalt
– Fixed many clipping issues (thanks Luar)
– Fixed missing nav mesh in lower A
– Updated radar
– Made map playable again by changing the license plates
– Various visual tweaks
Release Notes for 10/7/2021
2021.10.07 - 
[MUSIC KITS]
– Added the bbno$ – u mad! Music Kit, available in regular and StatTrak™ versions
[GAMEPLAY]
– Danger Zone
— Respawning players are no longer able to select respawn locations that should have been prohibited by the spawnmask map
— Smoothed camera motion when using ExoJump
[MISC]
– Added new VO for Trapper and Trapper Aggressor agents
– Adjusted ragdoll physics
[MAPS]
– Dust 2
— Re-tired visblocker from T spawn to mid
— Blocked unintended wallbang
– Insertion 2
— New glass texture for windows in office, to make it easier to see from inside if the glass is broken or not
— Other minor tweaks
– Ravine
— Fixed bomb stuck spot near spawn
— Clipping fixes
— Updated radar
– Basalt
— Added a reception desk to B Connector
— Added an additional window to Red Barn
— Removed railing on A for easier movement
— Visual upgrades to bombsite B
— Visual upgrades to Red Barn
— Added literature
— Added a fuzzy carpet
— Small visual upgrades across the whole map
– County
— Disabled physics on window at creek house
— Removed possibility to set metal frame of the quarry building in motion
— Set proper scale on metal containers
— Improved cliff models collision
— Clipped cave ceiling and wooden roofs in order to prevent players from getting stuck while using exojump
— Fixed collision on aspen tree models to prevent players from getting stuck
— Fixed global sound on bunker doors
— Fixed all reported stuck spots while jumping
— Increased fade distance for corn field
— Clipped beach part of the map to prevent players from escaping the map with bump mines
— Extended watertower ladder
— Fixed reported floating barrels/turrets
— Made waterfall floor more shallow so that the items can be picked up
— Closed of some of the rooms in haunted mansion
— Renovated haunted mansion
— Removed killzone on the left side of the bridge
— Optimizations
bbnomu$ic kit
2021.10.07 - 

Today we are shipping a new Music Kit from bbno$ featuring the song “u mad!” from his new album “eat ya veggies”—out tomorrow!
So eat ya veggies and pick up the new bbno$ Music Kit in standard or StatTrak versions, available now!
Release Notes for 9/23/2021
2021.09.23 - 
[MISC]
– Fixed crash that would sometimes occur when users would play Danger Zone multiple times in a row.
– The giant X on the ground at the bombsite for Week 1 Guardian Mission It’s Raining Sharks will no longer disappear.
– Removed cl_forcepreload and the client launch option preload; these options were copy/pasted from configs on the internet but would cause crashes, slow loading times, and stuttering.
– T side will no longer be able to buy-via-donate the Riot Shield.
– The maximum cooldown penalty for griefing has been increased from 1 day to 14 days.
– Fixed bug in accept popup localized string.
Release Notes for 9/22/2021
2021.09.22 - 
[MISC]
– Fixed a rare incorrect game settings error when trying to play some game modes.
– Fixed grenades ammo problem on servers with sv_infinite_ammo 1 setting.
– Fixed a wave file fatal error when force precache launch setting was used.
– Fixed a scrolling regression in workshop maps list.
– Fixed material seams on several Guerrilla Warfare agents.
– Fixed voice mismatch for Gendarmerie agents.
– Fixed the name and voice of Elite Crew distinguished tier agent “Jungle Rebel | Elite Crew”.
– Added several missing knife finish textures.
[SDK]
– Updated lights.rad file with the latest lighting information for map creators.
[MAPS]
Ancient
– Updated radar image to match the latest map changes.
County
– Replaced env_sprites with clientside version
– Removed point_spotlights
– Replaced some of the physical props with non-networked versions
– Updated radar image
– Optimalisation







