Update: New Matchmaking & Maps

Update (10/11/2012) – We have made some minor fixes and changes to Classic Competitive mode. Click here for release notes.

The Matchmaking update includes two maps (de_vertigo and ar_monastery), a wide range of fixes, and an overhaul of the matchmaking for the Classic Competitive mode.

 

Matchmaking FAQ

 

To get you started with the first version of the revamped Classic Competitive mode, here are answers to some common questions about the system:

What’s different in Classic Competitive?

 

Up until today all of the game modes have used a ‘Join in Progress’ matchmaking system. As of today, Classic Competitive will use a ‘Queue’ matchmaking system.When you search for a Competitive game, either from the Find a Game menu or the Play with Friends menu, you will be put in a queue. When we identify 10 compatible players then your match will start. If you get disconnected then you should use the Reconnect button on the main menu. We’ll be monitoring and tuning the system over the time.

How do I begin a Competitive match?

 

There are two easy ways to get into a match. If you’re playing on your own, just use the standard “Find A Game” option and choose the Classic Competitive mode. You’ll automatically be added to the queue and will join a match as soon as one is ready.If you’re looking to join a match with a larger group, choose the “Play With Friends” option and invite up to four additional teammates. You’ll join a queue together and will enter a match on the same team.

What happens if I disconnect?

 

If you disconnect from your match then you can rejoin the in-progress match from the CS:GO main menu. You also have the option to abandon your match, although this is considered poor sportsmanship and is recorded.

What happens if I abandon my match?

 

Updated: If you abandon a match then Classic Competitive will be unavailable for a period of time. The first abandon has a 30 minute cooldown, the second is 2 hours, then 24 hours, and one week. If you haven’t abandoned for a week you would cool down by one level (for example, from 24 hours back to 2 hours).

Is it possible to join a match in progress?

 

Only if it’s a match that you previously disconnected from. Otherwise the only way to enter a Classic Competitive match is from the start, using one of the methods mentioned above.

Can I invite my friends into a Classic Competitive match?

 

You can invite friends into your pre-game lobby using the Play With Friends menu item but you cannot invite friends into a match after it has started.

In Classic Competitive, can I pick which side I play on? (T or CT)

 

No. When a match begins, you will be assigned to a team (if you join with your friends, you will all be on the same team). After 15 rounds the teams switch sides, so you will always have the opportunity to play both sides of a map.

How does the match end?

 

Matches are best-of-30, and end either when one team wins 16 rounds, or all 30 rounds are played.

Can we vote in Classic Competitive?

 

The only vote option available in Classic Competitive is ‘Kick player.’ At the end of the match you’ll be presented with a vote to ‘rematch,’ which requires 10 votes to pass. If any one player abandons the match, the option to rematch won’t be presented.

How does my Elo score factor into the new matchmaking?

 

We’ll be recalibrating Elo in the coming weeks and are temporarily removing it from the UI. As we recalibrate, we’ll be matching players of all skills to collect better data and test various Elo models.

Change is coming.

Lately we’ve been hinting at some of the big changes on the way for Counter-Strike: Global Offensive.

On Monday, we will release a major update to CS:GO. It will feature a revised matchmaking system for Classic Competitive mode, two maps (the classic de_vertigo and the fast-paced ar_monastery), and a ton of bug fixes based on community feedback.

9/14 Update

Today’s update includes a range of bug fixes and gameplay tweaks, including the addition of third-person flinching (full release notes here). We’ve also started working on a revamped Elo-driven 5v5 matchmaking system, so stay tuned for more details and keep the feedback coming.

More news! Today brings the launch of some brand new CS:GO merchandise at the Valve store. Keep cool with a CS:GO wrist band, or dominate the next LAN event with a SAT-COM bag or military-inspired wallet. Both the SAT-COM bag and the wallet can be customized – they come with a set of patches (additional patches can be found here), or you can add your own.

Spectator UI

The PAX CS:GO Community Event and ESWC NA Qualifiers are rapidly approaching, and today’s update includes some features designed to enhance the spectator experience.

Thanks to helpful feedback both from community members on the Steam forums and from pro players like Volcano, we’ve adjusted the observer and spectator UI, which now include:

  • A UI showing both team’s active weapon, player name, health, armor, etc, when spectating a 10 player match.
  • X-ray vision so dead observers can see their own teammates through walls.
  • A new convar “sv_competitive_official_5v5” that allows connected spectators to see both teams in x-ray, and forces a match to display 5v5 scoreboards regardless of maxplayers setting (Allows setting maxplayers to 12 to allow spectators into a 5v5 match).

CS:GO Community Event @ PAX

Are you going to PAX Prime this weekend?  We’ve partnered up with Intel’s LANFest to throw a Counter Strike: Global Offensive release event with the community on Saturday 9/1 in the FreePC area located in the WSCC Annex.

We will be running a casual CS:GO tournament and will also have CS:GO developers from Valve and Hidden Path onsite playing matches with the community.

Tournament Information:

Signups for the CS:GO tournament will begin Saturday morning at 10am in the FreePC area in the WSCC Annex. Participating teams will then check in at 2pm and the tournament will begin at 3pm.

The tournament format will be a 32 team 5v5 single elimination. Tournament winners will receive amazing prizes provided by Valve and Steel Series.

CS:GO Developer vs Community Matches:

We will also have CS:GO developers from Valve and Hidden Path playing matches with the community. There will be two sessions; the first session will be with the Hidden Path Devs at 1:00pm and the second will be with Valve Devs at 5:00pm.

Signups for these matches will begin Saturday morning at 10am in the FreePC area in the WSCC Annex.

Free Stuff!

We will have custom PAX 2012 CS:GO Merchandise for everyone that visits the FreePC area during the event, and following the matches CS:GO devs will be signing merchandise for the community.

If you’re going to PAX, make sure you visit Valve at the Intel LanFest and take part in this event.