Release Notes for 12/6/2019
2019.12.06 - 
[ UI ]
– Added support for client-side drawing on the Map Overview screen.
– Added client notification screen at game start displaying the most recent CS:GO blog post.
– Adjusted the scoreboard headers for better alignment and readability.
– Added support for localizing 1st, 2nd, 3rd labels on the end of match screen.
– Added nofastforward flag to playdemo command, must be used right before anonsuspect to prevent fast forwarding through low interest part of the replay.
– Added support for cl_voice_filter to specify a comma delimited list of whitelisted SteamIDs for demo voice playback, e.g. ‘steamids:765123,765456,7651244’
Release Notes for 12/4/2019
2019.12.04 - 
[ OPERATION SHATTERED WEB ]
– Official game servers will now intelligently deduce a mission that player can be making progress on. Player’s active operation mission card will always have high priority, but mission cards from other weeks will also be considered and can be offered when active mission card doesn’t feature a suitable mission.
– End of match screen will now always display equipped Agent rather than most recent model used as player or bot.
– Improved strategy execution logic stability for bots in Guardian missions.
Release Notes for 11/26/2019
2019.11.26 - 
[ INVENTORY ]
Improved the process of depositing multiple items into a Storage Unit and retrieving multiple items.
[ THE MASTER CHIEF COLLECTION ON STEAM ]
As a cross-promotion with 343 Industries added a Halo Sticker Capsule purchasable in-game.
Owners of The Master Chief Collection on Steam, after they accrue sufficient playtime in the game, will also receive The Master Chief Collection Music Kit.
[ PERFORMANCE ]
Improved in-game performance by suspending several UI videos while in-game.
[ MAPS ]
Cache:
– Visibility and readability improvements.
– Clipping fixes.
Studio:
– Added radar callouts.
– Increased bomb explosion radius from 500 to 600.
– Reduced size of site B (Removed back stairs and adjusted site to new size).
– Adjusted cover on A and B site.
– Adjusted playable positions on Middle.
– Improved clipping across the map to provide smoother gameplay.
– Fixed community reported bomb stuck spots.
– Removed some props to improve visuals and gameplay on A / B Entrances.
– Increased lighting on Back of A.
– Added paint to back of A site boost to provide clearer visuals.
Release Notes for 11/22/2019
2019.11.22 - 
[ INVENTORY ]
Introducing Storage Units which allow users to store up to 1,000 items which would otherwise exceed inventory limit.
For more details see the in-game items help article.
[ MAPS ]
Inferno:
Improved visibility from patio towards pit boost spot.
Added fill lights in A site balcony hallway.
Fixed a DM spawn in apartments that caused players to get stuck.
Overpass:
Boosted ambient light on grate outside Monster, B site. (@SRK_xt)
Removed graffiti from left side of CT side, B site.
Boosted light in bank, A site.
Changed background texture in bank, A site.
Nuke:
Brightened up corner by far vent in A site.
[ UI ]
Added a new setting to enable triple-monitor UI mode.
Added a countdown till week 2 Operation missions become available.
End of match scoreboard toggle button is now the same button binding that enables mouse in the scoreboard. (default: Mouse2)
[ MISC ]
Fixed ’rounds won with no purchases’ accolade appearing in Flying Scoutsman.
Fixed skin tone on one of the Elite Crew agents.
Fixed a regression in Weapons Course.
Fixed a re-zoom regression with sniper rifles. (@land1ncs)
Updated radar for Vertigo.
Release Notes for 11/18/2019
2019.11.18 - 
[OPERATION SHATTERED WEB]
– Introducing Operation Shattered Web, featuring all-new equippable Agents, weapon collections, missions, and more!
– For more details visit www.counter-strike.net/shatteredweb
[ GAMEPLAY ]
– Increased price of SG553 to $3000 to bring its price more in line with its value.
– Reduced the price of FAMAS and Galil by $200 (to $2050 and $1800, respectively)
– Improved full-auto spraying accuracy of FAMAS and Galil.
[ Danger Zone ]
– Buymenu price adjustments for ssg08 and radar jammer.
– Minor timing adjustments for locked door and safe interaction.
– Automated sentries now fire M249 bullets.
– Added killfeed icon for automated sentry.
– Added more explosive barrels.
– Tablet crate icons now show an above/below annotation if significantly above or below the player.
– Minor change to zone effect visuals.
[ MISC ]
– ‘AWP | Hyper Beast’ and ‘P90 | Nostalgia’ updated to correct wear at Factory New
[ WORKSHOP ]
Pearlescent coatings:
We have added support for applying a pearlescent coating to weapon finishes. Pearlescent coatings use ceramic crystals to reflect and refract light, splitting it into different colors as the view angle changes. This effect can be used in a number of ways to subtly enhance your weapon finish or make drastic changes. The new Operation Shattered Web collections have some weapons with pearlescent coatings to illustrate some of the ways this new feature can be used. The Workshop Workbench has been updated to include this feature so you can experiment with adding this coating to a weapon finish. Using higher values will make the color bands tighter and more frequent and using negative values will flip the spectrum to start on the opposite end. It should be noted that this coating will shift the hue of your weapon finish so parts with no saturation, and therefore no hue, will have no pearlescent effect. We look forward to seeing what interesting applications you come up with.
[ MAPS ]
– Added Studio to Scrimmage and Casual Sigma map groups.
– Added Jungle to the Danger Zone rotation.
– Added Lunacy to Flying Scoutsman
– Zoo and Seaside have been removed.
Cache:
– Cache has been moved from Scrimmage to Competitive Matchmaking
Vertigo:
– Added ramp to final stage of scaffolding on A ramp, no longer need to jump up
– Connected corridor to back of A with CT elevator room
– Widened top of mid
– Offset doors from CT spawn and to CT elevator room
– Made A site CT death funnel shorter, widened site area
– Removed big block in CT spawn
– Moved A ramp sandbags to allow jump up
– Various bug and clipping fixes







