Release Notes for 6/10/2019
2019.06.10 - 
[MISC]
– Reduced memory footprint of some character model materials.
– Breach charges attached to hostages fall off when the hostage is picked up in Danger Zone.
[PERFECT WORLD]
– Enabled the Events panel for Perfect World CS:GO players.
Release Note for 6/3/2019
2019.06.03 - 
[MISC]
– Fixed “cl_teamid_overhead_always 1” to show only a pip (and not also show a name) above a player.
Release Notes for 5/29/2019
2019.05.29 - 
[MATCHMAKING]
– Ruby has been added to official competitive matchmaking.
– Zoo has been removed from official competitive matchmaking.
– Players will now be limited to a single cooldown level for abusively kicking teammates even if they vote kick multiple teammates in the same match.
[DANGER ZONE]
– Radar Jammer price reduced to $1,250.
– Slightly reduced the size of Ballistic Shield window.
– During warmup players start parachuting from greater height.
– Buy menu availability hints will no longer show during warmup.
[MISC]
– Optimized map loading process by using ambient lighting data included in newly built maps.
– Removed a development command for adjusting sound parameters.
– Updated radar maps for Vertigo.
– Stability improvements in decal rendering.
[MAPS]
Ruby
– Fixed tram bug
– Minor overall changes
Release Notes for 5/22/2019
2019.05.22 - 
[GAMEPLAY]
– Smoke, HE Grenade explosions, and fire are now always displayed consistently between all players.
Release Notes for 5/21/2019
2019.05.21 - 
[ DANGER ZONE ]
– Blacksite and Sirocco are now both available in official Danger Zone matchmaking as a time-based map rotation.
– Radar jammers block drone pilots with static interference while the jammer is active.
– Drones fly slower when carrying paradrop crates.
– Armor starting equipment option will now give both armor and helmet.
[ MISC ]
– Updated SDR libraries to the latest version.
– Restricted start of client-side demo recording on dedicated servers to warmup and freezetime.
[ MAPS ]
Vertigo:
– Changed Wingman version to use bombsite A.
– Bombsite A changes:
– Pushed back cover on site.
– Tightened final ramp up to site.
– Moved position of crane slightly, made area around it accessible.
– Shortened wood fence, letting CTs more easily control ramp or drop down.
– Moved scaffolding in back of A forward towards the wall.
– Added self-boost onto concrete formwork on A site.
Sirocco:
– Added missing collisions to various door/window frame models.
– Fixed another player stuck spot.







