Release Notes for 5/16/2019
2019.05.16 - 
[MISC]
– Added normal maps to M4A1-S | Basilisk, FAMAS | Djinn, and Desert Eagle | Naga
– Fixed players getting stuck on self-destructing drones.
– Optimized the algorithm processing in-game friends list rich presence.
– Optimized the algorithm loading favorite events for users.
Release Notes for 5/14/2019
2019.05.14 - 
[DANGER ZONE]
– Unlocked Drone Pilot Tablet, Bonus Wave Money, Bonus Explore Money, and Armor+Helmet as starting item options.
– Drone Pilot upgrade is now available for purchase in the Tablet Buy Menu.
– Tasers will now always open the crate they are fired at; they no longer sometimes do partial crate damage.
– Shields dropped from death have a slight delay before being automatically picked by nearby players.
– Fixed some instances of safe models spawning in midair.
– Fixed item outline colors on dropped grenades.
– Map collision fixes and stuck spot removals, and a few visual bugs squashed too.
[GAMEPLAY]
– Loss bonus money will now always step down to $2,900 after a team with a $3,400 max loss bonus streak wins a round.
[UI]
– Introducing the “Looking to Play” feature: players can now advertise themselves as available for party invites, can be invited by other parties from the “Looking to Play” tab of their CS:GO friends list, and can accept party invites from the CS:GO main menu.
– Introducing CS:GO Events: players can now see an HLTV-provided schedule of professional LAN events in the Watch tab. Favorite your preferred community tournaments and get notified about professional live matches on the CS:GO main menu.
[MISC]
– Friends and other players can no longer join lobbies that already entered matchmaking queue.
– Fixed exploits related to vote commands.
[MAPS]
– Latest updates to community maps Ruby and Workout.
Ruby:
– Minor bug fixes
– Clean up
– Added setdressing
– Added boost in Alley
– Added boost spot in mid for Ts
– Overall gameplay tweaks
– Trimmed excessive areas
– Improved overall gameplay flow
– Large changes to mid to improve flow
– Rerouted alley from A main to mid
– Removed ladder bug
– Removed pixel walk
Workout:
– Fixed boosting into the hole in Kids Zone
– Deleted a rogue spawn point
– Fixed some shadow issues in the court area
– Brightened the shower area slightly
[SDK]
– VBSP: Fixed a rare bug in displacement physics hull generation during map compilation that could result in large gaps near the edges of completely flat displacement surfaces.
Release Notes for 5/7/2019
2019.05.07 - 
[DANGER ZONE]
– Unlocked Ballistic Shield, Firebombs, and C4 as deployment perks.
[MISC]
– Fixed SVG files to load with consistent dimensions in different resolutions.
– Fixed a minor regression caused by molotov bouncing off sky surfaces.
– Fixed several exploits.
[MAPS]
Train:
– Fixed spot where players could get hung up on train near A main.
– Fixed ladder on train closest to lower B entrance not being shift-walkable.
– Fixed some minor gaps in train cars.
Sirocco:
– Added info_paradrop_denial entities to prevent paradrops from landing on top of the Kasbah towers.
– Fixed wall in Kasbah where bump mines fell through.
– Fixed hole in world at the bottom of the stepwell.
– Covered up a missing texture with roof edge models in the Kasbah.
– Added additional detail to some roof areas.
Release Notes for 5/2/2019
2019.05.02 - 
[MISC]
– Fixed a rare case when planted bomb model was invisible for some players.
[MAPS]
Sirocco:
– Added clip brushes to several areas where players were getting stuck
– Added several physics clips to plug holes where dropped items could get lost
– Added 2nd ladder on opposite side of Lighthouse bridge
– Changed collision on Kasbah grate so grenades will pass through
– Added missing collision to step well stairs model
– Renamed Medina to Town
– Removed floating fish
Release Notes for 5/1/2019
2019.05.01 - 
[MISC]
– Fixed an issue that could cause the blinking light on C4 carried by players to be visible through geometry.
– Fixed a regression in molotov detonation timing.
– Fixed a movement regression when crouching through openings at ground level.
– Fixed a weapon accuracy regression when crouch moving.
– Fixed a small regression in acceleration computation.
– Fixed disconnected players sometimes not showing up on end of match Danger Zone scoreboard.
– Fixed a crash that showed a “CUtlLinkedList overflow” dialog box.
– Fixed floating white boxes that would appear for some players.
[MAPS]
Mirage:
– Fixed shading on stone blocks around A site
Vertigo:
– Updated clipping on wire railings around the map
– Fixed C4 stuck spot near T spawn







