Cache has been updated by FMPONE and Volcano and is playable on official servers in Casual, Deathmatch, and Scrimmage.
CS20 Weapon Case and Sticker Capsule
Today we are releasing the CS20 Case to celebrate the twentieth anniversary of Counter-Strike. This weapon case contains a variety of themed weapon finishes from the Steam Community Workshop and features the Classic Knife as the rare special item, a classic of the Counter-Strike series. Also available today is the CS20 Sticker Capsule, featuring 20 community-designed stickers.
We’re back from the incredible StarLadder Berlin Major. While the teams were busy with record-breaking 60-round matches, the community was busy as well: tournament items for this major will pay out over $11 million for participating teams and players!
During the Major, we followed conversations in the community about leagues, media rights, and the future of CS:GO events. And while we typically don’t weigh in on these conversations, there are a few issues we want to clarify to make sure everyone is on the same page.
We make it free to get a license to operate a CSGO tournament because we want to get out of the way of third parties creating value for our customers. Often that value comes from experimentation–tournament operators experiment with presentation, technology, formats, locations, etc. We support experiments that are scoped large enough to identify new and interesting opportunities, but not so large that if they fail it would be hard for the ecosystem to recover. With that in mind, CS:GO leagues present two concerns for us:
Recently there have been steps toward a broad form of exclusivity where teams who compete in a particular event are restricted from attending another operator’s events. This form of team exclusivity is an experiment that could cause long-term damage. In addition to preventing other operators from competing, exclusivity prevents other events from keeping the CSGO ecosystem functioning if an individual event fails. At this time we are not interested in providing licenses for events that restrict participating teams from attending other events.
A few years ago, we started talking to tournament operators, teams, and players about the importance of avoiding conflicts of interest in CS:GO Majors. We consider a conflict of interest to be any case where a tournament, team, or player has a financial relationship with any other participating team or its players. This includes multi-team ownership, leagues with shared ownership by multiple teams, or essentially any financial reason to prefer that one team win over another. In open events, like the Majors, teams with these business arrangements may have (real or percieved) financial interest in the success of teams that they are competing with. In order to participate in Majors, we require that players, teams, and tournament operators confirm that they have no existing conflicts of interest, or if they do, disclose them and work to resolve them. This requirement isn’t new, but we felt it was worth reiterating given the conversations we’re hearing. If you are interested, the exact terms we require are below.
Another conversation we saw during the Major was about the ability for members of the community to broadcast the Major. Throughout the year, tournament operators use their events to build relationships with sponsors and media partners. When it’s time for the Majors, we think it’s important that they don’t disrupt those existing relationships. For this reason, the Major tournament operator has always been the only party that has had a license to broadcast the Major.
However, we do expect our Major partners to be as inclusive as possible. Major tournament operators are expected to work with streamers in order to provide viewers with access to valuable alternative content and underserved languages, whether through official streams or otherwise. Anyone that wants to offer a unique perspective and co-stream the Major should reach out to the Major tournament operator ahead of time in order to ensure a good experience for everyone involved.
More Detail on Conflict of Interest
Here are the terms we’ve required that players and teams accept when they register for a Major:
Teams and players should not have any financial interest in the success of any team that they are competing against. To participate in this Tournament, players and teams are required to affirm that they have no business entanglement (including, but not limited to, shared management, shared ownership of entities, licensing, and loans) with any other participating team or its players. If you have an agreement or business arrangement that you think may be of concern, then please reach out to the CS:GO development team for further discussion.
« I am not currently aware of any conflict of interest that I might have with another participating team or any player on another participating team. If I currently have a conflict of interest, or become aware of one over the course of the event, I will immediately provide detail to the CS:GO development team explaining the nature of my relationship with the other player or players, and a plan for resolving the issue in the future. I understand that failure to report my conflict of interest may result in my disqualification from the event and/or forfeiture of proceeds. »
In addition to players, the tournament operator accepts the following clause in the Major tournament agreement:
Licensee and Tournament event staff may not have any business entanglement (including, but not limited to, shared management, shared ownership of entities, licensing, and loans) with any participating team or players. If Licensee has any business entanglement with any player or teams then Licensee will disclose them in writing (including a description of the nature of the conflict) to Valve as of the Effective Date and at any point thereafter during the Term when such entanglement may arise. Within its sole discretion, Valve reserves the right to a) require that Licensee address and remove the business entanglement or b) terminate the Agreement without cost or penalty.
We think that avoiding conflict of interest is an important part of ensuring fair and honest competition, and so we do not have any plans to change these requirements for participation in a Major.
Félicitations à l’équipe Astralis, qui pulvérise le record en remportant son troisième championnat majeur d’affilée, et son quatrième championnat au total.
Sur la route de la finale, AVANGAR s’est heurtée au mur d’Astralis, qui, dès les premières manches, prenait l’avantage dans la série pour ne plus le lâcher.
Merci à tous les spectateurs, à StarLadder, aux équipes et aux joueurs pour cet événement extraordinaire.
Enfin, vous pouvez encore soutenir vos équipes préférées : les objets d’équipes et de joueurs sont soldés jusqu’à –75 % !
Les huit équipes finales sont prêtes pour la phase des champions du tournoi majeur StarLadder de Berlin à la Mercedes-Benz Arena !
Après une phase des légendes âprement disputée, les équipes ENCE et NRG ont terminé sur le score de 3-0, Vitality, Astralis et AVANGAR ont terminé à 3-1 tandis que Na’Vi, Liquid et Renegades se sont qualifiées avec 3-2.
Regardez le direct à partir de jeudi sur Steam.tv, sur la diffusion officielle de Twitch et en jeu sur GOTV pour découvrir les prochains champions du tournoi majeur de CS:GO. N’oubliez pas de faire vos choix dès maintenant dans le Challenge Prono’Stick et avant le début des matchs !
Si vous n’avez pas encore acheté de passe spectateur, vous pouvez maintenant vous le procurer à –40 %. Vous obtiendrez des graffitis illimités du tournoi majeur et des badges sur le chat de la diffusion pendant toute la durée du tournoi, ainsi qu’un insigne améliorable de l’événement et une chance de gagner ou d’acheter des jetons souvenir à échanger contre un paquet souvenir du match de votre choix.
Les légendes sont arrivées.
Félicitations à mousesports, North, G2 Esports, NRG, CR4ZY, Vitality, Avangar et DreamEaters qui ont triomphé lors de la phase des challengers. Ces équipes affronteront les légendes cette semaine. Que les meilleurs gagnent.
Si vous venez seulement de nous rejoindre, vous pouvez encore profiter pleinement du tournoi majeur de Berlin 2019. Le passe spectateur est maintenant à –20 % !
En achetant un passe spectateur, vous recevrez un insigne de Berlin 2019, de nouveaux défis à accomplir, des graffitis d’équipes illimités, un badge sur Steam.tv et un accès exclusif aux paquets souvenirs de Berlin 2019. N’oubliez pas de faire vos Prono’Sticks avant le début de la phase des légendes, le 28 août.