Bring your favorite character into battle with all-new equippable agents! Earn rewards featuring the new agents, all-new weapon collections, stickers, graffiti, and more through a new battle pass format.
Agents, Weapons, and More
Operation Shattered Web features CS:GO’s first ‘agents,’ characters that can be equipped on the T or CT side. In addition to their unique look, Master Agents have special voice lines and animations–you’ll get one Master Agent when you earn your final reward.
Along the way, you’ll earn several Operation Shattered Web Weapon Cases, along with weapons from three brand new weapons collections featuring designs from community artists. You’ll also earn all-new graffiti and community-designed stickers!
Each week, you’ll get access to new missions in various CS:GO game modes, including cooperative Guardian missions and an all-new Strike mission. Missions are available to all players, but you’ll need an Operation Pass to redeem your rewards.
You may recall that we recently shipped a few changes to bots in Deathmatch. Those bots will be ready for action in the Guardian and Strike missions, so watch out!
We’re also shipping a few new maps today in various game modes. Defy gravity in the new Flying Scoutsman map Lunacy, and get ready to rumble in the community-made Danger Zone map Jungle. Looking for something more competitive? Try Studio, available as a Scrimmage or in the Casual Sigma map group!
Performance is its own Reward
Did you earn the most MVPs? The most enemies flashed? The most… something? Find out with Accolades, special call-outs at the end-of-match screen.
We’re making adjustments to a few rifles in CS:GO. The SG553’s price has returned to $3000 to bring its price more in line with its value, and the FAMAS and Galil have both gotten $200 price cuts and buffs to their full-auto spraying accuracy.
A quick update on our plans for 2020 Majors:
Some of the feedback we’ve received in response to our blog post “Keeping Things Competitive” from teams and tournament organizers is that the business of leagues (specifically, shared ownership of leagues between TOs and teams) does not create new conflicts of interest, because similar arrangements have existed in the past and those conflicts of interest are not significant.
While we can point to clear cases where relationships between teams and TOs have generated distrust in the community, we agree that our near-term priority should be collecting more data and requiring more transparency so that conflicts of interest can be properly evaluated.
Therefore, for 2020, teams and players registering for the Majors will be required to publicly disclose their business relationships with other participants and/or the tournament organizer, so that public conversations can be had about the value that leagues and other entanglements offer versus the risk that they pose. Failure to disclose any business with the TO or other participants will likely result in disqualification.
We do not intend to add any other requirements for participation in (or hosting of) 2020 Major Championships.
A partir de hoje, chaves de caixas do CS:GO compradas no jogo já não podem sair da conta que efetuou a compra. Ou seja, tais chaves não podem ser vendidas no Mercado da Comunidade Steam nem trocadas. As chaves de caixas do CS:GO que já existiam antes desta alteração não foram afetadas e podem continuar a ser vendidas no Mercado da Comunidade Steam e trocadas.
O motivo desta alteração? No passado, a maioria das trocas de chaves que observámos foi feita entre utilizadores legítimos. Porém, redes fraudulentas de todo o mundo começaram recentemente a usar chaves do CS:GO para liquidar os seus lucros. Chegámos a um ponto em que quase todas as compras de chaves que acabaram por ser trocadas ou vendidas no Mercado são provenientes de fraudes. Como resultado, decidimos que todas as chaves compradas daqui em diante não poderão ser trocadas nem vendidas no Mercado.
Para a maioria dos jogadores de CS:GO que compram chaves para abrir caixas, fica tudo na mesma; as chaves podem continuar a ser compradas para abri-las. Simplesmente não podem ser trocadas ou colocadas à venda no Mercado da Comunidade Steam.
Infelizmente esta mudança irá afetar utilizadores legítimos, mas o combate à fraude continua a ser uma das nossas principais prioridades no Steam e nos nossos produtos.
Se tiveres algum comentário ou questão acerca desta alteração, não hesites em enviar-nos um e-mail para CSGOTeamFeedback@valvesoftware.com com o assunto “Key Restriction”.
O mapa Cache foi atualizado por FMPONE e Volcano e é agora jogável nos servidores oficiais nos modos Casual, Deathmatch e Escaramuça.
Caixa de armas e cápsula de autocolantes CS20
Hoje vamos lançar a Caixa CS20 para celebrar o vigésimo aniversário do Counter-Strike. Esta caixa de armas contém uma vasta gama de skins de armas criadas pela comunidade no Steam Workshop e conta com a faca clássica do Counter-Strike como o item especial raro. Também disponível está a Cápsula de Autocolantes CS20, que conta com 20 autocolantes criados pela comunidade.
We’re back from the incredible StarLadder Berlin Major. While the teams were busy with record-breaking 60-round matches, the community was busy as well: tournament items for this major will pay out over $11 million for participating teams and players!
During the Major, we followed conversations in the community about leagues, media rights, and the future of CS:GO events. And while we typically don’t weigh in on these conversations, there are a few issues we want to clarify to make sure everyone is on the same page.
We make it free to get a license to operate a CSGO tournament because we want to get out of the way of third parties creating value for our customers. Often that value comes from experimentation–tournament operators experiment with presentation, technology, formats, locations, etc. We support experiments that are scoped large enough to identify new and interesting opportunities, but not so large that if they fail it would be hard for the ecosystem to recover. With that in mind, CS:GO leagues present two concerns for us:
Recently there have been steps toward a broad form of exclusivity where teams who compete in a particular event are restricted from attending another operator’s events. This form of team exclusivity is an experiment that could cause long-term damage. In addition to preventing other operators from competing, exclusivity prevents other events from keeping the CSGO ecosystem functioning if an individual event fails. At this time we are not interested in providing licenses for events that restrict participating teams from attending other events.
A few years ago, we started talking to tournament operators, teams, and players about the importance of avoiding conflicts of interest in CS:GO Majors. We consider a conflict of interest to be any case where a tournament, team, or player has a financial relationship with any other participating team or its players. This includes multi-team ownership, leagues with shared ownership by multiple teams, or essentially any financial reason to prefer that one team win over another. In open events, like the Majors, teams with these business arrangements may have (real or percieved) financial interest in the success of teams that they are competing with. In order to participate in Majors, we require that players, teams, and tournament operators confirm that they have no existing conflicts of interest, or if they do, disclose them and work to resolve them. This requirement isn’t new, but we felt it was worth reiterating given the conversations we’re hearing. If you are interested, the exact terms we require are below.
Another conversation we saw during the Major was about the ability for members of the community to broadcast the Major. Throughout the year, tournament operators use their events to build relationships with sponsors and media partners. When it’s time for the Majors, we think it’s important that they don’t disrupt those existing relationships. For this reason, the Major tournament operator has always been the only party that has had a license to broadcast the Major.
However, we do expect our Major partners to be as inclusive as possible. Major tournament operators are expected to work with streamers in order to provide viewers with access to valuable alternative content and underserved languages, whether through official streams or otherwise. Anyone that wants to offer a unique perspective and co-stream the Major should reach out to the Major tournament operator ahead of time in order to ensure a good experience for everyone involved.
More Detail on Conflict of Interest
Here are the terms we’ve required that players and teams accept when they register for a Major:
Teams and players should not have any financial interest in the success of any team that they are competing against. To participate in this Tournament, players and teams are required to affirm that they have no business entanglement (including, but not limited to, shared management, shared ownership of entities, licensing, and loans) with any other participating team or its players. If you have an agreement or business arrangement that you think may be of concern, then please reach out to the CS:GO development team for further discussion.
“I am not currently aware of any conflict of interest that I might have with another participating team or any player on another participating team. If I currently have a conflict of interest, or become aware of one over the course of the event, I will immediately provide detail to the CS:GO development team explaining the nature of my relationship with the other player or players, and a plan for resolving the issue in the future. I understand that failure to report my conflict of interest may result in my disqualification from the event and/or forfeiture of proceeds.”
In addition to players, the tournament operator accepts the following clause in the Major tournament agreement:
Licensee and Tournament event staff may not have any business entanglement (including, but not limited to, shared management, shared ownership of entities, licensing, and loans) with any participating team or players. If Licensee has any business entanglement with any player or teams then Licensee will disclose them in writing (including a description of the nature of the conflict) to Valve as of the Effective Date and at any point thereafter during the Term when such entanglement may arise. Within its sole discretion, Valve reserves the right to a) require that Licensee address and remove the business entanglement or b) terminate the Agreement without cost or penalty.
We think that avoiding conflict of interest is an important part of ensuring fair and honest competition, and so we do not have any plans to change these requirements for participation in a Major.