与 CS:GO 交互

今天,我们在 CS:GO 的一个可选 Beta 分支中做出更改,这是我们不断与作弊对抗的一个演化。如果您想帮助我们,您可以依照此处的说明选择使用 Beta 版本参与测试。

CS:GO 现在扩大了限制能与游戏交互的进程和文档类型。

万一您使用不兼容的文档启动游戏,您将会收到警告,指示文档不兼容,并且可能被阻止加入启用 VAC 的服务器。要解决此问题,您可以在游戏设置中禁用“受信任的启动”,但这可能会暂时影响您的信任度。

对于直接与 CS:GO 可执行过程进行交互的第三方进程开发人员,我们添加了将影响您的软件的要求。展望未来,所有与 CS:GO 交互的 DLL 将需要使用 Authenticode 签名进行数字签名。此外,如果签名的 DLL 功能以任何方式干扰游戏,将会被我们阻止运行。

尘归尘 All for Dust


现推出含有阿蒙·托宾(Amon Tobin)创作的新音乐包 “All for Dust”! 来自为您带来《分裂细胞:混沌理论》(Splinter Cell: Chaos Theory)原声带的制作人,阿蒙·托宾(Amon Tobin)这次通过电子管放大器,将他的独特美学注入CS:GO。

祝大家好运,玩得开心!

Enemy Spotted

Since CS:GO’s release in 2012, some of the most common feedback we’ve received has been about the challenge of spotting characters in the world. Because every map in the game features significant variety of lighting and detail, even characters designed to read well in a map might get lost when viewed from a particular angle in a particular location.

We’ll continue to address feedback about specific problem spots by making adjustments to maps, but today we’re also shipping several new improvements to the way characters are rendered.

Boosting Player Contrast

To improve character read across all maps and locations, we’ve added a new graphics setting called ‘Boost Player Contrast’ which is enabled by default. It’s a special post process filter that applies to stationary characters, creating local contrast so that characters stand out from the background.

This is now enabled by default and you can find the new setting in Video->Advanced Video->‘Boost Player Contrast’.

Here’s what it does:
— Increases the character’s contrast against the background at far distances.
— Strengthens edge pixels for characters at far distances.
— Creates a small blur around a character to reduce background noise.
— Creates a small contrasting halo around a character when there is no color difference between the character and the environment.

In addition to the changes above, we modified the textures of some character models (and custom-authored the coarse mipmap levels in some cases), and adjusted fog.

In CS:GO, fog is applied separately to characters and the rest of the world. To help characters stand out from the background at longer distances, we’ve decreased the fogging on characters across all maps (and slightly increased the world fog in Dust 2).

Map changes

In addition to the ‘Boost Player Contrast’ setting, we’re continuing to improve visibility by changing specific areas of maps.

A Closer Read

Jump into a server and see how the characters look!

Today’s update should improve character read in most cases, but we know that there’s more to be done. If you identify specific situations where you think the new tools aren’t helping you, please contact us at CSGOTeamFeedback@valvesoftware.com using the subject line “Agent Read”. Include an explanation of what happened and a link to a screenshot.

锤子时间


今天我们上架了 战锤40k印花胶囊,内含17张来自战锤40k宇宙的独一无二的印花。从纸质的全部购入印花到闪亮的混沌宇宙战士印花,今天就来收集他们并应用到你的武器上吧;印花胶囊现已在游戏内正式上线!

景色变化


下次启动CS:GO时你会发现一个新的视频设置,它能让你改变你的主菜单背景。无论你是喜欢明亮或是黑暗的感觉,阿努比斯或是凤凰战士设施,总有一款适合你。

一些小细节


最近,我们为致盲击杀,穿烟击杀,闪光击杀以及盲狙击杀增加了特殊击杀标志。今天我们为玩家死于C4爆炸增加了一个新的击杀标志。在下次CT忘记带拆弹器时找到这个标志吧!

换个你的曲调吧


本日更新包含了一个实验性的热身模式,一个在观战时查看(并复制)玩家准心的方式,一个新的音乐盒集以及更多!

决策大师音乐盒集

在此向各位介绍决策大师音乐盒集,包含了来自7位作曲家的音乐盒。标准版和StatTrak版音乐盒集现已开放购买。

热身阶段

在正式开始使用实验性一对一热身模式前,我们先做了几个试点!这个实验性热身现在只会在列车停放站和殒命大厦的搭档模式下生效,并且可能会在未来加入竞技模式及其他地图中。

分享你的视角

想知道你的队友是怎么观察这个世界的吗?现在在观战模式下你可以看到其他玩家的准心了。

在默认设置下,你会看到好友及小队成员的准心,但是你能通过改变设置来看到所有人(或只有你自己)的准心。看到了你喜欢的准心?点击记分板上的玩家来复制它们的准心吧。

本日更新还有更多内容,查看更新日志来了解更多!