Release Notes for 12/8/2015

[WINTER UPDATE]
– Slight adjustments to Holiday Cheer.
– Gifts are now available for purchase. Gift leaderboards will be displayed until January 15th.
– Added the Revolver Case.
– Added several new community sticker capsules, currently available as offers.
– Added Service Medals for 2016. Players achieving Global General rank after December 31st will receive the new year’s medal.

[R8 REVOLVER]
– Added a new secondary weapon, the R8 Revolver, which occupies the Desert Eagle loadout slot.

[GAMEPLAY]
– In Competitive Matchmaking times are now 1:55 and 0:40 for round and C4, respectively. These are also the new times for CSGO Major Championships.
– Adjusted recovery time on the AK47, M4A4, and M4A1-S assault rifles to reduce the range at which spraying is preferable to tapping/bursting.
– Increased move inaccuracy on pistols: Elites, Fiveseven, Glock, P2000, P250, Tec9, USP, CZ75a.
– Added team timeouts to Competitive Matchmaking, which can be called with a vote. Default is 60 seconds, set by mp_team_timeout_time.

[KILLER REPLAY]
– Added new Killer Replay to Casual and Demolition modes. GOTV must be active on the server to enable the feature.
– Menu option Help/Options->Game Settings->Automatic Killer Replay will turn replay off.
– Several convars are available to customize the Killer Replay. Search for ‘replay’ in the console for a complete list.

[COMMUNITY]
– Game servers and GOTV relays not logged in to a persistent game server account with a Game Server Login Token (GSLT) will only allow clients to connect from the same LAN.
– Community servers can now be only connected by their real public IP or their internal RFC1918 address.
– To create a GSLT, visit the GSLT creation utility here: http://steamcommunity.com/dev/managegameservers
– Each GSLT is restricted for use on one dedicated server instance only, and should be passed on command line with +sv_setsteamaccount THISGSLTHERE -net_port_try 1
– Added an option to report servers for misrepresenting players’ inventory and/or rank.
– Game servers will now display their SteamID to an operator’s status request in the server console.
– Game servers with GOTV enabled and GOTV relays that need to support external clients connecting on GOTV port must set tv_advertise_watchable 1

[MISC]
– Users’ options are now stored independently in a Steam account-local data folder and can be different across Steam accounts on the same machine.
– Administrators setting up tournament Active Directory logons with Roaming Profiles can create a directory inside the user’s roaming profile storage and expose that location to the game by setting an environment variable USRLOCALCSGO=%USERPROFILE%\AppData\Roaming\csgo
– Video options for shadow quality, model/texture detail, effect detail, shader detail, and texture filtering mode can now be autodetected at startup to adjust for multitasking with other background applications. These video options can also be permanently set by the user to remain the same regardless of other background applications detected during game launch.
– Minor sound mix tweaks. First person footsteps slightly quieter, third person footstep volume remains unchanged.
– Highlights and Lowlights now transition smoothly between clips.
– Lowlights will now identify the target using the same visual indicator as the Killer Replay.

[MAPS]
– Fixed some surfaces playing the wrong footstep sounds in Mirage, Overpass and Train.
– Fixed a DM spawnpoint in de_dust where the player would get stuck.

[STEAM CONTROLLER]
– Made toggle crouch work
– Fixed several bugs

[GAME STATE INTEGRATION]
– CS:GO’s game state can be relayed remotely, allowing third parties to integrate their services with the game. For example, game state integration was used at the CS:GO Major Championship at DreamHack Cluj-Napoca to present special stage effects (e.g., lighting and pyrotechnics) during a match.
– For details on how to set up your service to use game state integration, visit the wiki page here: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Game_State_Integration

[SERVERS]
– Added official servers in Hong Kong

Release Notes for 11/12/2015

[SOUND]
– Added new footstep sounds for tile surface type.
– Minor volume mix changes.
– First-person footsteps are now slightly quieter. Third-person footsteps are unchanged.

Release Notes for 11/10/2015

[SOUND]
– Increased fidelity and weight of jump land sound.
– Landing sounds now play an additional sound depending on the surface.
– 3rd person footsteps are now slightly louder in relation to weapon sounds for increased positional clarity. (Further volume compression may be possible by enabling “sound normalization,” “volume equalization,” or a similar setting in your audio playback device properties)
– New surface footstep sounds to reduce repetition and phasing as well as increasing listenability and positional clarity.
— Concrete
— Wood
— Rubber
— Snow
— Glass
— Grass
— Mud
— Dirt
— Solid Metal
— Metal Grate
— Metal Chainlink
– Fixed a bug where give_ammo sound was playing for every shotgun shell insertion animation.
– Minor volume mix adjustments
– (Note: For players using virtual surround sound, please be sure to set the audio settings in CSGO to 5.1 speakers.)

[MISC]
– Awp now always un-zooms during reload animation
– Misc player animation CPU performance optimizations
– Overview icons can now be scaled with the convar mapoverview_icon_scale

[STEAM CONTROLLER]
– Game now requires Steam Client to be updated as of Oct 14 2015 or later.
– Added native support for the Steam Controller

[ DEDICATED SERVERS ]
– Added concommand sv_setsteamaccount to specify Game Server Login Token. To create a GSLT go to
http://steamcommunity.com/dev/managegameservers

Release Notes for 10/23/2015

[MAPS]
-Overpass
–Fixed a 3 man boost in back of bombsite A, towards bombsite B
–Red toolcart in connector will no longer kill you

[ DEDICATED SERVERS ]
– Increased max command line limit on Linux.
– Added support for running two GOTV masters with different rates on the same game server.
— To activate the second GOTV master game server can launch with the following additional parameters: -addhltv1 +tv_enable1 1 +tv_snapshotrate1 128
— To issue commands to a specific GOTV instance use “-instance 0” or “-instance 1”: tv_record mygotv128tick.dem -instance 1

Release Notes for 10/20/2015

[DreamHack Cluj-Napoca 2015]
– Team stickers and stickers autographed by professional CS:GO players are now available for purchase.
For details visit: http://www.counter-strike.net/pickem/cluj2015
– Tournament stickers can be used as game pieces in the two Cluj-Napoca Tournament games:
— Fantasy Team Game: Compete against the global CS:GO community to win a Fantasy Trophy by building your dream CS:GO roster and achieving one of the top scores in the all new Fantasy Team Game.
— Pick’Em Challenge: Earn a Pick’Em Trophy by choosing the winning teams for each match throughout the Tournament. The more correct choices, the better the trophy!

[MAPS]
Mirage
– Fixed some exotic spots where C4 could get stuck (Thanks amitkilo!)
– Moved palmtree behind ticketbox slightly, to make CTs easier to see.

Train
– Fixed a spot where C4 could get stuck on A site
– Fixed an unintended boost in A site