Release Notes for 3/14/2022

[ MAPS ]
Crete
– Lowered window through site.
– Blocked one of the windows at top of mid.
– Raised planks on dropdown route.
– Fixed various bomb stuck spots and pixel boosts.
– New sun angle.

Iris
– Reduced window height on Heaven B-site.
– The glass window in the office is smaller.
– Moved chairs that obstructed player movement in Ice Cream (Thanks fl0m).
– Removed the Jerry Can on B-site that gave CTs an unfair advantage (Thanks HOFFI).
– Slight FPS increase across the map.
– Removed some clutter around the map.
– Increased readability on various spots around the map.
– Fixed floating props, clipping and nodraw textures (Thanks Joaokaka1998).
– Visual improvement to CT spawn.
– New radar image.
– Added callout place names.

Ember
– Further improvements to optimization.
– Added new geysers at Apartments and Lava Pit.
– Added new entrance to Lighthouse.
– Added ladder at Research.
– Spaced out the Church pews.
– Added ladder to Apartments and altered the surrounding area.
– Allowed access to Apartments balconies.
– Fixed see through walls on top of Apartments.
– Fixed small section of terrain causing damage at Lava Pit.
– Fixed many stuck spots and minor bugs (thanks chocolates & fearless).

Mise à jour du 01/03/2022

[CARTES]
Ember
— Augmentation du nombre d’images par seconde de 30 à 50 % dans la plupart des zones.
— L’écran de sélection de la zone de déploiement ainsi que les écrans de chargement ont été modifiés.
— Les noms des lieux sur l’écran de sélection de la zone de déploiement ont été modifiés.
— Correction de l’alignement du radar en mode spectateur.
— Les personnages ne peuvent plus mourir broyés par les portes de l’ascenseur.
— Des objets apparaissent maintenant derrière le phare et dans le geyser souterrain.
— Un nouveau sentier rocheux a été ajouté dans les ruines (auparavant, la zone s’appelait « Kasbah »).
— Correction d’un endroit où l’on pouvait rester bloqué dans les ruines.
— Ajout d’un nouvel accès vers les toits dans la zone industrielle (auparavant, la zone s’appelait « Ville »).
— Correction du problème suivant : dans la zone industrielle, certaines zones de collision n’étaient pas alignées correctement.
— Le mur a été abaissé afin de créer un nouvel accès vers l’institut de recherche (auparavant, la zone s’appelait « Charlie »).
— Les déplacements dans les escaliers du bassin naturel B (auparavant, la zone s’appelait « Tunnel est ») sont maintenant plus fluides.
— La précision des maillages de collisions sur les rochers a été améliorée.
— Ajout de nouveaux modèles fourmisoir afin de permettre une congradénation des zones dégrossies du paléotoir.
— Amélioration de l’éclairage à plusieurs endroits de la carte.
— Optimisation des matériaux aqueux.
— Correction du problème suivant : dans certaines zones, il était possible de voir à travers les murs.
— Corrections de problèmes mineurs (merci, Joaokaka1998 !).

Vineyard
— Corrections d’endroits où il était possible pour les personnages de rester coincés.
— Corrections de plusieurs bugs.

Release Notes for 2/21/2022

[OPERATION RIPTIDE]
– Operation Riptide has come to an end. Players who have unredeemed operation stars will have until March 27th to claim their operation rewards.
– All game modes introduced during Operation Riptide remain available.

[MAPS]
– Basalt, Insertion II, Ravine, Extraction, and County have been removed from their respective map pools
– Iris and Climb have been added to official matchmaking in Casual, Competitive, and Deathmatch game modes.
– Crete and Hive have been added to official matchmaking in Wingman game mode.
– Vineyard and Ember have been added to official matchmaking in Danger Zone game mode.

Release Notes for 2/17/2022

[ STEAM INPUT / CONTROLLER ]
Note to controller users: Please be sure to re-apply default settings from the Controller Configuration menu in the Steam Overlay.
– Various default binding changes for controllers only. Quick Buy radial menus are triggered with the D-Pad and Bumper Buttons while the BuyZoneLayer is active.
– Simplified set of Radial Action Override Layers. By default, the right stick is used to control the radial. If XYAB are bound to a radial button, the left stick is used instead.
– Fixes for DeathMatch BuyZoneLayer.
– Console/Quick Buy Radial menus match the same layout of the conventional Buy menu.
– Danger Zone Controller Support: Fixed Spawn Menu Controls. Fixed Drone strafing.
– Known issue: Button binds in Action Override Layers are not displayed in in-line glyphs.

[ UI ]
Note to « radial_quickinventory.txt » users: you can set « cl_quickinventory_filename » to point to a different file name in the same directory.
– radial_quickinventory.txt: added « ROTATION_OFFSET » field, which will rotate the entire radial by the given number of degrees.
– Quick Inventory and Quick Grenade Radial: Fix for missing items (Bump Mines, Shields, etc.) not displaying.
– Various Inline Button Glyph fixes (ongoing).

[ MISC ]
– Added server convar sv_max_allowed_developer that determines highest developer value for attached clients
– getpos and getpos_exact are now cheat protected

Release Notes for 2/1/2022

[ GAMEPLAY ]
– In Short Competitive Matches, increased the initial round loss streak to 2 to reduce the economic impact of pistol rounds.

[ STORE ]
– Added The Boardroom Sticker Capsule, now available for purchase in-game.

[ MISC ]
– Fixed a player spawn bug in competitive mode.
– cl_showpos is now cheat protected (thanks Spunj!).

[ STEAM INPUT / CONTROLLER ]
– Various default binding changes for controllers only.
– Flick stick initial turning rate modulated by stick throw.
– Fixed crouching when exiting menu using controller B button.
– Ramp in aim over time immediately after closing a radial menu, unless the stick is deadzoned.
– FIX: Up/Down movement in spectator free cam supports analog triggers.

[ UI ]
– Radial menus (+quickinv/+quickgrenades) allow selection of molotovs/incendiary grenades picked up from other teams.
– +quickgrenade radial mimics +slot4 when tapped.
– Restored « Reset » button on Options/Controller Screen.
– Added zoom sensitivity settings for gyro, touchpad, and stick, separate from mouse.
– Various Button Glyph fixes (ongoing).

[ MAPS ]
Vertigo:
– Fixed molotov/incendiary grenades going through the wall and floor in mid.

Shoots:
– Miscellaneous fixes.